hi can some one tell me where i can change rappelz client's font ??:D
thanks for replying, but it doesn't work...is there any missings?Quote:
file - localeinfo.ini
parameters:
FONT_01
FONT_02
FONT_03
FONT_DEFAULT
for example
FONT_01 = comic.ttf
FONT_02 = comic.ttf
FONT_03 = comic.ttf
FONT_DEFAULT = comic.ttf
the fonts themselves need to be placed in the game resources
All "FONT_*" replace with "comic.ttf"Quote:
thanks for replying, but it doesn't work...is there any missings?
this is my localeinfo.iniQuote:
All "FONT_*" replace with "comic.ttf"
Here are the fonts
[Only registered and activated users can see links. Click Here To Register...]
Better show your localeinfo.ini file
As long as he does not start game with /notencQuote:
localinfo.ini I would think would need to be hashed like any other resource file
Not sure about the font files I have never changed the font but it wouldn't hurt to have both hashed.
i tryed every thing about that..Quote:
localinfo.ini I would think would need to be hashed like any other resource file
Not sure about the font files I have never changed the font but it wouldn't hurt to have both hashed.
If you launch with ascii, then try with localeinfo(ascii).ini .Quote:
i tryed every thing about that..
- i hash them and put in resource folder = not work
- i put them in resource folder without hash = not work
- i put both hashed and nothashed (4files) in the resource folder = not work
InkDevil gave the right advice, check that there are no outsiders "localeinfo.ini" (in all folders and subfolders "/Resource"). "localeinfo (. *). ini" are higher priority than "localeinfo.ini"Quote:
this is my localeinfo.ini
do i need to hash them (localinfo.ini + comic.ttf) first then put them in resource folder or not?
I don't even know about this launchkey. I NoobQuote:
As long as he does not start game with /notenc
resources always needs to be hashed.
ini-file as well as the fontfile.
I changed font on Epicaria and it worked.Quote:
i've tried to change the font a while ago on 9.5.2 client ... (not working) and i've tried everything ...
i think font name now is hard coded