BCARD 104 ERROR

12/17/2019 18:44 Cucalon#1
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HELP ME PLEASE:rtfm:
12/17/2019 19:19 Plank12#2
learn c#.
I would like to suggest checking BCardType + BCard (in gameobject). Analyze this and if your IQ is higher than 1 you will be able to "fix" this error.
12/17/2019 21:25 Cucalon#3
Quote:
Originally Posted by Plank12 View Post
learn c#.
I would like to suggest checking BCardType + BCard (in gameobject). Analyze this and if your IQ is higher than 1 you will be able to "fix" this error.
I think it's in database, I think I have to define card 104 in bcard, but I don't know ...
12/17/2019 22:12 Plank12#4
Quote:
Originally Posted by Cucalon View Post
I think it's in database, I think I have to define card 104 in bcard, but I don't know ...
IT exist in database. You used latest parser (after act7 updates) and IT parsed new EQ. I'm not sure but this BCardType is probably one of c60lvl EQ buffs.

As I said you have to add this BCard type in two files:
BCardType (you have to add IT in the first part of file and on the bottom part)

You have to add new case for this BCard in gameobject -> BCard.
For now case 104:
Break;
Will be enought (buff will probably not work but there will be not this error in console)
12/17/2019 23:55 Cucalon#5
Quote:
Originally Posted by Plank12 View Post
IT exist in database. You used latest parser (after act7 updates) and IT parsed new EQ. I'm not sure but this BCardType is probably one of c60lvl EQ buffs.

As I said you have to add this BCard type in two files:
BCardType (you have to add IT in the first part of file and on the bottom part)

You have to add new case for this BCard in gameobject -> BCard.
For now case 104:
Break;
Will be enought (buff will probably not work but there will be not this error in console)
IDK Bro you have discord?
12/18/2019 00:17 Plank12#6
Quote:
Originally Posted by Cucalon View Post
IDK Bro you have discord?
Plak#9516
12/18/2019 00:45 XV50#7
Quote:
Originally Posted by Plank12 View Post
learn c#.
I would like to suggest checking BCardType + BCard (in gameobject). Analyze this and if your IQ is higher than 1 you will be able to "fix" this error.
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.

So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.

SO, you gotta call it whatever. But what u gotta add first is a new BCard Type

Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code

Code:
case BCardType.CardType.Act7Summon
{
 //Handle Summon
 //Add Checks
}
break;
So, before talking useless shit YOU gotta learn C# and the correct handling of OpenNos.

Good evening
12/18/2019 03:13 Plank12#8
Quote:
Originally Posted by XV50 View Post
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.

So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.

SO, you gotta call it whatever. But what u gotta add first is a new BCard Type

Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code

Code:
case BCardType.CardType.Act7Summon
{
 //Handle Summon
 //Add Checks
}
break;
So, before talking useless shit YOU gotta learn C# and the correct handling of OpenNos.

Good evening
Just tell me what I said wrong. I wrote everything what he needs to (as I said before) "fix" (yes. I added IT in " " cuz It's not any bug or error) this.
I said that he have to add this to BCardType and also add subtype.
After that I said that he Has to add IT to BCard in gameobject too.
That's why I want to ask again - what did I say wrong? I'm so sorry that I didn't described IT perfectly. Let's be honest - if he will not understend what I said in last few posts IT will be better for him to delete everything connected to opennos from his PC untill he learn anything about C#.
And about "Mr. Smart" etc...IT was really funny. Thanks. Today will be good day only because of you ♥️
12/18/2019 08:31 Blowa#9
Quote:
Originally Posted by XV50 View Post
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.

So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.

SO, you gotta call it whatever. But what u gotta add first is a new BCard Type

Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code

Code:
case BCardType.CardType.Act7Summon
{
 //Handle Summon
 //Add Checks
}
break;
So, before talking useless shit YOU gotta learn C# and the correct handling of OpenNos.

Good evening
But actually he's right about that lol
12/18/2019 23:15 Cucalon#10
Quote:
Originally Posted by XV50 View Post
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.

So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.

SO, you gotta call it whatever. But what u gotta add first is a new BCard Type

Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code

Code:
case BCardType.CardType.Act7Summon
{
 //Handle Summon
 //Add Checks
}
break;
So, before talking useless shit YOU gotta learn C# and the correct handling of OpenNos.

Good evening
wheare I can ACT7SUMMON
12/19/2019 03:20 Ritahxyel#11
BcardType :rollsafe:
12/22/2019 18:28 Cucalon#12
fixed!