I have tried 5 different ways to end this code and I can't seem to figure it out.
If you don't know what i'm talking about I mean the "}" and "break;" and "#endregion".
Here is the code:
Please help fix it.
Thanks!
If you don't know what i'm talking about I mean the "}" and "break;" and "#endregion".
Here is the code:
Code:
#region Old Man Tang
case 839073:
{
if (Console == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Can you help me?"));
GC.AddSend(Packets.NPCLink("What is wrong?", 1));
GC.AddSend(Packets.NPCLink("I have the Rat Fang", 2));
GC.AddSend(Packets.NPCLink("Just passing by", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
{
if (Console == 1)
{
GC.AddSend(Packets.NPCSay("I have been poisoned. I need a Rat Fang to be cured. The rat messengers will drop them. Can you go get one and bring it to me?"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCLink("No", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
{
if(Console == 2)
{
if (GC.MyChar.InventoryContains(721120, 1))
{
GC.MyChar.CPs += 5000000;
GC.AddSend(Packets.NPCSay("Great you have it. Here is your reward!"));
GC.AddSend(Packets.NPCLink("Thanks!", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
else
{
GC.AddSend(Packets.NPCSay("You do not have the required item"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
Thanks!