Delay Runes After Skills EP5

11/30/2019 10:21 Bowie#1
#removed
11/30/2019 11:10 [GM]-RazoR-*#2
You've done a good job, even though you're starting to produce something new. Keep it up..
11/30/2019 14:19 [ADM]Beno™#3
Tested working perfect. Awesome job bro ! Thank you
11/30/2019 15:01 ~Anarchy~#4
Thanks, Good job.
11/30/2019 15:52 vodanh_style#5
Thanks !
12/01/2019 07:19 vodanh_style#6
It is great if can ban mount ! :)
12/02/2019 10:52 Cups#7
Nice job, I'm proud to see new developers coming to the scene and developing new solutions by studying the work of others. Keep it up, you're doing great.
12/02/2019 18:31 Bowie#8
your development notes and the notes you put in your cheat engine scripts gave me the foundation that i needed to begin learning assembly language, and most certainly lead me to this solution, Cups.
12/03/2019 02:08 IlusionXtreme#9
Initially in the tests, the rune delay works, but over time I came to the conclusion that this script causes server problems, generating some errors, where players and disconnected, trying to connect again, the messages try again later.
I was without using script to make sure that the problem would be the script, so far without any problems, when injecting the script I start to have problems, I will leave the logs, because on an active server with players this script contains some flaws, even like that and a great release

error logs in bin / log
PS_GAME__system.log
PS_SESSION__system.log
12/03/2019 03:26 Cups#10
Quote:
Originally Posted by IlusionXtreme View Post
Initially in the tests, the rune delay works, but over time I came to the conclusion that this script causes server problems, generating some errors, where players and disconnected, trying to connect again, the messages try again later.
I was without using script to make sure that the problem would be the script, so far without any problems, when injecting the script I start to have problems, I will leave the logs, because on an active server with players this script contains some flaws, even like that and a great release

error logs in bin / log
PS_GAME__system.log
PS_SESSION__system.log
You should include the dump file (ps_game.dmp) as it includes a stack trace that details the events leading up to the crash. The logs you've provided don't help pinpoint the issue.
12/03/2019 03:39 joins.dj#11
Quote:
Originally Posted by IlusionXtreme View Post
Initially in the tests, the rune delay works, but over time I came to the conclusion that this script causes server problems, generating some errors, where players and disconnected, trying to connect again, the messages try again later.
I was without using script to make sure that the problem would be the script, so far without any problems, when injecting the script I start to have problems, I will leave the logs, because on an active server with players this script contains some flaws, even like that and a great release

error logs in bin / log
PS_GAME__system.log
PS_SESSION__system.log
check delay summon party a move party <remove and test again>.
if have Union Summon Raid the shen1.
12/03/2019 03:53 IlusionXtreme#12
Quote:
Originally Posted by Cups View Post
You should include the dump file (ps_game.dmp) as it includes a stack trace that details the events leading up to the crash. The logs you've provided don't help pinpoint the issue.
Quote:
Originally Posted by joins.dj View Post
check delay summon party a move party <remove and test again>.
if have Union Summon Raid the shen1.
I did not understand.



This is the files that are generated after the server crashes.
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12/03/2019 08:24 mielnicky#13
Hi bro! Thanks for u post.

This CT, i can use in Files ep6? (Shen Files).
12/06/2019 20:31 lolodh#14
GoodJob!!!
12/09/2019 22:34 joins.dj#15
delete for own