[QUESTION] New NosTale Login Packet

11/21/2019 21:54 JikuSenpai#1
Hello guys, as far as you could notice, Gameforge updated the way that they do/make their Login Packet, and I wanted to know which program could I use to do my research about it and learn how they do it in order to reverse it and being able to replicate it by myself in a programming language. I know reverse engineering but I wanted to ask you about your opinions.
11/21/2019 22:02 Blowa#2
Quote:
Originally Posted by JikuSenpai View Post
Hello guys, as far as you could notice, Gameforge updated the way that they do/make their Login Packet, and I wanted to know which program could I use to do my research about it and learn how they do it in order to reverse it and being able to replicate it by myself in a programming language. I know reverse engineering but I wanted to ask you about your opinions.
If you are talking about the token generation, Fiddler should satisfy this.
If you are talking about the client and launcher communication, it uses Json RPC through a named pipe
Otherwise, a packet logger that supports login packets should be enough I guess.

There are several projects that are doing the token generation
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
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11/21/2019 22:09 JikuSenpai#3
Quote:
Originally Posted by val77 View Post
If you are talking about the token generation, Fiddler should satisfy this.
If you are talking about the client and launcher communication, it uses Json RPC through a named pipe
Otherwise, a packet logger that supports login packets should be enough I guess.

There are several projects that are doing the token generation
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Ohhh, thanks for the info :)