superboss

11/12/2019 05:49 rdslp#1
hello guys I was wondering how I do to make the superboss born per hour since jah thank you
11/12/2019 05:56 stedabest321#2
Super boss? Just make your monster, Add a generator for it, and set the spawn times just like any other monster, or use actions to spawn it at a certain time for example 00:00 / 01:00/ 02:00 etc. If you need further help just comment below and i will provide some examples
11/12/2019 12:58 rdslp#3
I wanted to set a time so that he can be born like 10:00 , 16:00 and 20:00 so if you can help me I really appreciate
11/12/2019 15:29 kayy87#4
in specific time its all inside action for ur custom timed monster spawn. all u need is define ur custom mobs in generator, monstertype and make some query into action so it will trigger the time they spawn. further help u can ask for help from stedabest321. good luck
11/12/2019 17:45 .G.O.A.T.#5
The way it would work, if someone doesnt kill the first boss at 10:00, then when 16:00 rolls around the first one will still be there.
so if you follow steda's input you can set it to spawn every 6 hrs (10:00 - 16:00)
add a limit of 1 so your bosses wont respawn until that first one is killed.
11/12/2019 20:17 stedabest321#6
Small little guide to maybe help.

Here is action lines that could point you in the right direction. ( from my server )

2000004 5641010 5641000 123 4 03:00 03:00
5641000 5641010 5641001 123 4 06:00 06:00
5641001 5641010 5641002 123 4 09:00 09:00
5641002 5641010 5641003 123 4 12:00 12:00
5641003 5641010 5641004 123 4 15:00 15:00
5641004 5641010 5641005 123 4 18:00 18:00
5641005 5641010 0 123 4 21:00 21:00
5641010 5641011 5641011 2009 0 10000 2058
5641011 5641012 0 2006 0 0 0 10000 429 289 1040025 2058 George
5641012 5641013 0 2006 0 0 0 10000 417 276 1040025 2058 George

Important Actions to consider is - 2000004 <-- This action will repeat over and over again, 2000000 +, Using this you can trigger certain things. using it to spawn monsters at certain times can be useful

123 4 12:00 12:00 ---- 123 Is the TYPE, 4 is the Data and 12:00 12:00 is the time. put the time to what ever you desire to get them to spawn at the correct times.

5641012 5641013 0 2006 0 0 0 10000 417 276 1040025 2058 George

Type 2006, spawn monster. 10000 been the MAPID. 417 276 the coordinates. 2058 the monstertype. George i add as extra just so i know what it does and who it spawns.

EDIT: I also forgot to mention

5641010 5641011 5641011 2009 0 10000 2058

TYPE 2009, Remove monster from said map, So Delete all before respawning this way you dont end up with a pile up of monsters.

If you would like to add a boss by generators. here is a small example

cq_generator.

7000000 10000 736 465 5 5 10 1800 1 10400 0 0 0 0 0

10000 = MAPID
736 465 = Coordinates
1800 = Respawn seconds. so 60 = 1 minute 3600 = 1 Hour 7200 = 2 Hours
10400 = Monstertype


Hope this gives you a little idea on how to do it.
11/22/2019 10:20 magewarior2#7
dunno if it is still needed, but doesn't he has to add 5641010 to 5641012 into cq_task?

in the old EO we did have to do this or the code will not work, however i do not know if this have changed by the new server files or not.
11/23/2019 05:38 stedabest321#8
Nope, even with old files youve never had to add them to cq_task :P
5641010 5641011 5641011 2009 0 10000 2058

5641012 5641013 0 2006 0 0 0 10000 417 276 1040025 2058 George

The only time we use Tasks is for the start of an NPC The very first line.

Or anytime we use a 102.

Nothing else at all requires a task, never has.
11/23/2019 11:48 magewarior2#9
Thats strange bcs i remember some quest i made. And it won't work if not added to cq_task. And im not talking about the 102 and 101 types for npc.

Im sure it was that way.
Not sure it was bcs a diff database or so. Bcs it is a long time ago.

But spawning or removing a monster (in cq_action) was one of them. If i remember correctly.



But like i said. It was a long time ago. And dunno if it was only my database or not. Maybe it was a little "buggy" who knows ;)

Ow yeah forgot to say.

If you ONLY want ro spawn the monster by CQ_ACTION and for like 1 hour a day max i suggest you spawn the monster in cq_generator into a map that you do not use (it must be able to walk there or it will become buggy).

That way if you spawn the monster it moves like it must be. Butnwont ever spawn into a map you play on accept when you call him by cq action. So no duplicates or wrong spawn times ect.
11/23/2019 18:57 stedabest321#10
Yeah could be mage warrior, ive been working on eo for along time, Never really done much with mannequin DB though only after so could be different. nice to see you around still any how haha