How to add giant option to low mobs ?!

11/10/2019 16:02 devdash#1
Level 1 to 10 mobs dose not have the giant option wish means they don't spawn giant type

how can i allow that ?!

i believe it should be in RefObj lines!

i have tried some of them, but i can't do it still

i will appreciate your answers, thanks in advance.
11/10/2019 19:13 NorseGodTyr#2
Quote:
Originally Posted by alydandy View Post
Level 1 to 10 mobs dose not have the giant option wish means they don't spawn giant type

how can i allow that ?!

i believe it should be in RefObj lines!

i have tried some of them, but i can't do it still

i will appreciate your answers, thanks in advance.
wrong also if you want to add champion or gaint monster edit Tab_RefTactics

dwChampionTacticsID or AdditionOptionFlag

long ago i have forget but one from this 2 is it :)
11/12/2019 15:05 hoangphan7#3
Quote:
Originally Posted by NorseGodTyr View Post
wrong also if you want to add champion or gaint monster edit Tab_RefTactics

dwChampionTacticsID or AdditionOptionFlag

long ago i have forget but one from this 2 is it :)
Wrong :)) this is only control champion and giant monster.

You should edit lvl monster 1-10 to 11 to take the effect :))
11/12/2019 16:42 NorseGodTyr#4
Quote:
Originally Posted by hoangphan7 View Post
Wrong :)) this is only control champion and giant monster.

You should edit lvl monster 1-10 to 11 to take the effect :))
omg read next time he is ask for champion/gaint monster spawn so he must edit table Tab_RefTactics that gaint do spawn
11/13/2019 12:21 Yukki*#5
i guess mobs types modification from _Refobj Rarity = ?!
u can select another mob and check it... sorry if i didnt help :)
11/15/2019 05:14 NorseGodTyr#6
Quote:
Originally Posted by Yukki* View Post
i guess mobs types modification from _Refobj Rarity = ?!
u can select another mob and check it... sorry if i didnt help :)
no its only if you have an Unique !! for Gaint / Champion / Elite and co you have to edited Tab_RefTactics
11/15/2019 13:45 devdash#7
Quote:
Originally Posted by NorseGodTyr View Post
no its only if you have an Unique !! for Gaint / Champion / Elite and co you have to edited Tab_RefTactics
I can't make that MangYang spawn Giants still :(
11/16/2019 02:56 hoangphan7#8
Quote:
Originally Posted by alydandy View Post
I can't make that MangYang spawn Giants still :(
Edit level MangYang to 11
11/16/2019 10:49 devdash#9
Quote:
Originally Posted by hoangphan7 View Post
Edit level MangYang to 11
i knew this already, but can't we change something else to make it still lv1 and spawn giants ?!
11/16/2019 15:48 NorseGodTyr#10
Quote:
Originally Posted by alydandy View Post
i knew this already, but can't we change something else to make it still lv1 and spawn giants ?!
change only the lvl from mangyang in database _RefObjChar ID 27 is mangyang make it lvl 11 and change in _RefTactics dwChampionTacticsID to 30
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11/21/2019 15:16 albizonline#11
nice topic :)
11/22/2019 10:38 JohnDornel^#12
You can make all of them giants using Rarity column. I dont remember the numbers by heart but I think they were 4-7 for Elite/Giant/Party (don't remember the order). 3 and 8 are uniques (notice/non-notice).
11/22/2019 10:56 devdash#13
Quote:
Originally Posted by JohnDornel^ View Post
You can make all of them giants using Rarity column. I dont remember the numbers by heart but I think they were 4-7 for Elite/Giant/Party (don't remember the order). 3 and 8 are uniques (notice/non-notice).
Thanks for your post

But all i want is enable the giant type for these mobs, which between Lv.1~10

so they can start spawning giants time to time.
(I will pay for the answer)
06/15/2021 05:57 waa2#14
Quote:
Originally Posted by NorseGodTyr View Post
change only the lvl from mangyang in database _RefObjChar ID 27 is mangyang make it lvl 11 and change in _RefTactics dwChampionTacticsID to 30
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how could we resize the giant? i mean any giant, or when we resize the normal mob the giant will be resized by itself?