Titles packets

10/18/2019 10:19 Nagisa Shiota#1
Any can say me the index of the title packets(i have the packets, but i dont know the index xdd)
10/18/2019 10:40 erixor#2
Wtf ? :feelsgoodman:

If you're talking about the packet index when converting the packet to string definition, then it's very simple, and you have like 1000000000 examples in the code.

For example:

Walk 1 2 3 4

Walk: this is the packet header
1: PacketIndex 1
2: PacketIndex 2
...

Then you just have to try different stuff on the official servers to see what each index is made for.

If you can't even do that, good luck with the titles implementation. It's not hard, but it still requires some work
10/19/2019 11:04 Nagisa Shiota#3
Yes but say if is name, if is other thing...
10/19/2019 12:00 0Lucifer0#4
If you have the packet you should be able to see if this is the name... if it’s a number it’s not a name. If it’s a list of alphabetical character it may be the name
10/19/2019 12:07 erixor#5
Quote:
Originally Posted by Nagisa Shiota View Post
Yes but say if is name, if is other thing...
Use a packetlogger and test changing different values of the packets until you understand how it works...
10/20/2019 18:04 Nagisa Shiota#6
I dont explain good xd, i say for know is a character id, title info...
10/21/2019 09:30 erixor#7
Quote:
Originally Posted by erixor View Post
Use a packetlogger and test changing different values of the packets until you understand how it works...
.
10/22/2019 22:37 Nagisa Shiota#8
Ok, ty, close this please

Type (int)

CharacterId (long)

TitleNameId (short)

TitleEffectId (short)
10/22/2019 23:48 InnoTx#9
Quote:
Originally Posted by Nagisa Shiota View Post
Ok, ty, close this please

Type (int)

CharacterId (long)

TitleNameId (short)

TitleEffectId (short)
if u can do a better tutorial maybe like for Packets and more or to add it from 0% to 100%

would it be cool :D
10/23/2019 20:40 Nagisa Shiota#10
And any know the title windows packets to activate in this windows or not?