Code:
void CWndCharInfo::OnDraw(C2DRender* p2DRender)
{
CRect rect = GetClientRect();
rect.bottom -= 30;
int y = 0, nNext = 15, nyAdd3 = 21;
DWORD dwColor = D3DCOLOR_ARGB(255,0,0,0);
#if __VER >= 10 // __CSC_VER9_1
BYTE checkhero = g_pPlayer->GetLegendChar();
int xpos = 0;
int ypos = 0;
CTexture* pTexture;
CString strPath;
CPoint point;
#endif //__CSC_VER9_1
y = 13;
p2DRender->TextOut( 60, y, prj.GetText((TID_APP_CHARACTER_BASE)), dwColor );
y = 10 + nyAdd3;
if( TRUE ) //::GetLanguage() == LANG_JAP )
{
p2DRender->TextOut( 80, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 80, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 97;
else
xpos = 103;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO)
xpos = 103;
#else
if(checkhero == LEGEND_CLASS_HERO)
xpos = 80;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 80, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81+ nyAdd3;
}
else
{
p2DRender->TextOut( 50, y, g_pPlayer->GetName() , dwColor); y += nNext;
p2DRender->TextOut( 50, y, g_pPlayer->GetJobString() , dwColor ); y += nNext;
#if __VER >= 10 // __CSC_VER9_1
ypos = y;
if(checkhero == LEGEND_CLASS_MASTER)
{
if(g_pPlayer->GetLevel() < 100)
xpos = 67;
else
xpos = 73;
}
#if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
if(checkhero == LEGEND_CLASS_HERO)
xpos = 73;
#else
if(checkhero == LEGEND_CLASS_HERO)
xpos = 50;
else
#endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#else
p2DRender->TextOut( 50, y, g_pPlayer->GetLevel() , dwColor ); y += nNext;
#endif //__CSC_VER9_1
y = 81 + nyAdd3;
}
#if __VER >= 10 // __CSC_VER9_1
point.x = xpos;
point.y = ypos - 2;
if(checkhero == LEGEND_CLASS_MASTER && m_nCampusPoint == 0) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
{
if(/*g_pPlayer->m_nLevel >= 60 && */g_pPlayer->m_nLevel < 70 ) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®
strPath = MakePath( DIR_ICON, "Icon_MasterMark1.dds");
else if(g_pPlayer->m_nLevel >= 70 && g_pPlayer->m_nLevel < 80 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark2.dds");
else if(g_pPlayer->m_nLevel >= 80 && g_pPlayer->m_nLevel < 90 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark3.dds");
else if(g_pPlayer->m_nLevel >= 90 && g_pPlayer->m_nLevel < 100 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark4.dds");
else if(g_pPlayer->m_nLevel >= 100 && g_pPlayer->m_nLevel < 110 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark5.dds");
else if(g_pPlayer->m_nLevel >= 110 && g_pPlayer->m_nLevel <= 120 )
strPath = MakePath( DIR_ICON, "Icon_MasterMark6.dds");
// else if(Akerius >= 1 )
// strPath = MakePath( DIR_ICON, "Rebirth_R.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
else if(checkhero == LEGEND_CLASS_HERO && m_nCampusPoint == 0) //¿µ¿õÀÏ °æ¿ì.
{
if(g_pPlayer->m_nLevel >= 121 && g_pPlayer->m_nLevel )
strPath = MakePath( DIR_ICON, "Icon_HeroMark.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nCampusPoint == 0) //¿µ¿õÀÏ °æ¿ì.
{
if(g_pPlayer->m_nLevel >= 130 && g_pPlayer->m_nLevel < 176 )
strPath = MakePath( DIR_ICON, "Legend_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xfff0000f );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#endif
else if(m_nCampusPoint == 1)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 2)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark1.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 3)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark2.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint == 4)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark3.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nCampusPoint >= 5)
{
strPath = MakePath( DIR_ICON, "Rebirth_Mark4.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
//pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#endif //__CSC_VER9_1
//¼*¹ö Á¤º¸
y = 55+ nyAdd3;
CString strServerName;
strServerName.Format( "%s", g_dpCertified.GetServerName(g_Option.m_nSer) );
if( TRUE ) //::GetLanguage() == LANG_JAP )
{
p2DRender->TextOut( 80, y, strServerName, dwColor );
y += nNext;
}
else
{
p2DRender->TextOut( 50, y, strServerName, dwColor );
y += nNext;
}
//ä³Î Á¤º¸
LPSERVER_DESC pServerDesc = NULL;
int nCount = 0;
for( int j = 0; j < (int)( g_dpCertified.m_dwSizeofServerset ); j++ )
{
if(g_dpCertified.m_aServerset[j].dwParent == NULL_ID)
{
if(nCount++ == g_Option.m_nSer)
pServerDesc = g_dpCertified.m_aServerset + j;
}
if(g_dpCertified.m_aServerset[j].dwParent != NULL_ID && g_dpCertified.m_aServerset[j].lEnable != 0L)
{
if(pServerDesc != NULL && g_dpCertified.m_aServerset[j].dwParent == pServerDesc->dwID)
{
strServerName.Format( "%s", g_dpCertified.m_aServerset[j+g_Option.m_nMSer].lpName );
if( TRUE ) //::GetLanguage() == LANG_JAP )
p2DRender->TextOut( 80, y, strServerName, dwColor );
else
p2DRender->TextOut( 50, y, strServerName, dwColor );
j = g_dpCertified.m_dwSizeofServerset;
}
}
}
/*
y = 96;
p2DRender->TextOut( 96, y, g_pPlayer->GetFlightLv(), dwColor ); y += nNext;
{
char szBuff[64];
int nMaxFxp = prj.m_aFxpCharacter[ g_pPlayer->GetFlightLv() + 1 ].dwFxp;
sprintf( szBuff, "%5.2f%%", (float)g_pPlayer->GetFxp() * 100.0f / (float)nMaxFxp );
p2DRender->TextOut( 90, y, szBuff, dwColor ); y += nNext;
}
*/
y = 10+ nyAdd3;
dwColor = D3DCOLOR_ARGB(255, 0, 0, 180);
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_01), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_APP_CHARACTER_JOB), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_02), dwColor ); y += nNext;
//p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_03), dwColor ); y += nNext;
//Á÷¾÷·¹º§ -> ¼*¹ö/ä³Î Á¤º¸
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHAR_SERVER), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHAR_SERVERNAME), dwColor ); y += nNext;
/*
y += 10;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_04), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_05), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_06), dwColor );
*/
p2DRender->TextOut( 60, 113, prj.GetText((TID_APP_CHARACTER_DETAIL)), D3DCOLOR_ARGB(255,0,0,0));
/////////////////////////// detail begin //////////////////////////////////
int nyAdd = 121;
int x = 5, nNextX = 100;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
x = 50; y = 10 + nyAdd;
nNext = 15;
// °ø°Ý·Â
RenderATK( p2DRender, x, y );
y += nNext;
//¹æ¾î·Â
if( m_nStaCount != 0 && GetVirtualDEF() != g_pPlayer->GetShowDefense( FALSE ) ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
p2DRender->TextOut( x , y, GetVirtualDEF(), dwColor ); y += nNext;
}
else
p2DRender->TextOut( x , y, g_pPlayer->GetShowDefense( FALSE ), dwColor ); y += nNext;
x = 140; y = 10 + nyAdd;
//Å©¸®Æ¼ÄÃ
CString strMsg;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
if( m_nDexCount != 0 && GetVirtualCritical() != g_pPlayer->GetCriticalProb() ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
strMsg.Format( "%d%%", GetVirtualCritical() );
}
else
strMsg.Format( "%d%%", g_pPlayer->GetCriticalProb() );
p2DRender->TextOut( x , y, strMsg, dwColor ); y += nNext;
//°ø°Ý¼Óµµ
float fAttackSpeed;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
if( m_nDexCount != 0 && GetVirtualATKSpeed() != g_pPlayer->GetAttackSpeed() ) //ÀÓÀÇ ½ºÅÈÀÌ º¯°æµÇ°í ÇöÀç ´É·ÂÄ¡¶û ´Ù¸¦ °æ¿ì
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
fAttackSpeed = GetVirtualATKSpeed();
}
else
fAttackSpeed = g_pPlayer->GetAttackSpeed();
strMsg.Format( "%d%%", int( fAttackSpeed*100.0f ) /2 );
p2DRender->TextOut( x , y, strMsg, dwColor ); y += nNext;
x =15; nNextX = 60;
// ¾Æ·¡ºÎÅÍ ´É·ÂÄ¡ °ü·Ã
y = 52 + nyAdd;
int StatYPos = 50;
if( g_pPlayer->m_nStr == g_pPlayer->GetStr() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nStr < g_pPlayer->GetStr() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetStr(), dwColor ); y += nNext;
if( g_pPlayer->m_nSta == g_pPlayer->GetSta() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nSta < g_pPlayer->GetSta() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetSta(), dwColor ); y += nNext;
if( g_pPlayer->m_nDex == g_pPlayer->GetDex() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nDex < g_pPlayer->GetDex() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetDex(), dwColor ); y += nNext;
if( g_pPlayer->m_nInt == g_pPlayer->GetInt() )
dwColor = D3DCOLOR_ARGB(255,0,0,0);
else
if( g_pPlayer->m_nInt < g_pPlayer->GetInt() )
dwColor = D3DCOLOR_ARGB(255,0,0,255);
else
dwColor = D3DCOLOR_ARGB(255,255,0,0);
p2DRender->TextOut( StatYPos, y, g_pPlayer->GetInt(), dwColor ); y += nNext;
if(m_nGpPoint)
{
if( (g_nRenderCnt / 8) & 1 )
{
dwColor = D3DCOLOR_ARGB(255,255,0,0);
}
}
p2DRender->TextOut( 105, y, m_nGpPoint, dwColor ); y += nNext;
CRect rectHittest[5];
rectHittest[0].SetRect( 10, 52+ nyAdd, 80, 65 + nyAdd);
rectHittest[1].SetRect( 10, 67+ nyAdd, 80, 80 + nyAdd);
rectHittest[2].SetRect( 10, 82+ nyAdd, 80, 95 + nyAdd);
rectHittest[3].SetRect( 10, 97+ nyAdd, 80, 110 + nyAdd);
rectHittest[4].SetRect( 10, 112+ nyAdd, 160, 125 + nyAdd);
CRect rectTemp;
CPoint ptTemp;
// ÅøÆÁ ³ª¿À°Ô Çϱâ( Str, Sta, Dex, Int, GP )
CPoint ptMouse = GetMousePoint();
for( int iC = 0 ; iC < 5 ; ++iC )
{
if( rectHittest[iC].PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rectHittest[iC] );
CEditString strEdit;
CString szString;
DWORD dwColorName = D3DCOLOR_XRGB( 0, 93, 0 );
DWORD dwColorCommand = D3DCOLOR_XRGB( 180, 0, 0 );
if( iC == 0 ) // STR
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_STR ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetStr() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STR0 ) );
strEdit.AddString( "(" );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STR1 ), dwColorCommand );
strEdit.AddString( ")" );
}
else if( iC == 1 ) // STA
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_STA ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetSta() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STA0 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_STA1 ) );
}
else if( iC == 2 ) // DEX
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_DEX ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetDex() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX0 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX1 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX2 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_DEX3 ), dwColorCommand );
}
else if( iC == 3 ) // INT
{
szString.Format( "%s", prj.GetText( TID_TOOLTIP_INT ) );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
szString.Format( " %d\n ", g_pPlayer->GetInt() );
strEdit.AddString( szString, dwColorName , ESSTY_BOLD );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_INT0 ) );
strEdit.AddString( "\n " );
strEdit.AddString( prj.GetText( TID_TOOLTIP_COMMAND_INT1 ) );
}
else // GP
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_GPPOINT ) );
g_toolTip.PutToolTip( 100, strEdit, rectHittest[iC], ptMouse, 3 );
break;
}
}
y = 10 + nyAdd;
dwColor = D3DCOLOR_ARGB(255, 0, 0, 180);
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_13), dwColor );
p2DRender->TextOut( 85, y, prj.GetText(TID_GAME_CHARACTER_14), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_DEFENCE), dwColor );
p2DRender->TextOut( 85, y, prj.GetText(TID_GAME_CHARACTER_15), dwColor ); y += nNext;
y += 12;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_STR), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_STA), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_DEX), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_TOOLTIP_INT), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_07), dwColor ); y += nNext;
//´É·ÂÄ¡ »óÅÂ Tooltip
rect.SetRect( 7, 10+ nyAdd, 160, 38 + nyAdd);
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
if(m_nStrCount != 0 || m_nStaCount != 0 || m_nDexCount != 0 || m_nIntCount != 0)
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_STATUS1 ) );
else
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_STATUS2 ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
//Edit Tooltip
rect.SetRect(90, 52+ nyAdd, 160, 110+ nyAdd);
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_EDIT ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
//Button Tooltip
rect = m_wndApply.m_rectWindow;
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_APPLY ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
rect = m_wndReset.m_rectWindow;
if( rect.PtInRect( ptMouse ) )
{
ClientToScreen( &ptMouse );
ClientToScreen( &rect );
CEditString strEdit;
strEdit.AddString( prj.GetText( TID_TOOLTIP_CHARSTATUS_RESET ) );
g_toolTip.PutToolTip( 100, strEdit, rect, ptMouse, 3 );
}
//////////////// pvp /////////////////////////
if( g_pPlayer->IsBaseJob() )
{
if( g_pPlayer->GetLevel() >= MAX_JOB_LEVEL )
m_wndChangeJob.EnableWindow( TRUE );
else
m_wndChangeJob.EnableWindow( FALSE );
}
else if( g_pPlayer->IsExpert() )
{
if( g_pPlayer->GetLevel() >= MAX_JOB_LEVEL + MAX_EXP_LEVEL )
m_wndChangeJob.EnableWindow( TRUE );
else
m_wndChangeJob.EnableWindow( FALSE );
}
//CRect rect = GetClientRect();
//rect.bottom -= 30;
int nyAdd2 = 284;
y = 15 + nyAdd2, nNext = 15;
dwColor = D3DCOLOR_ARGB(255,0,0,0);
char szBuff[32];
int gap1 = 0;
int gap2 = 0;
gap1 -= 10;
gap2 -= 10;
p2DRender->TextOut( 60, 281, prj.GetText((TID_GAME_CHARACTTER_PVP0)), dwColor );
strcpy( szBuff, g_pPlayer->GetFameName() );
if( IsEmpty(szBuff) ) { szBuff[0] = '-'; szBuff[1] = NULL; }
p2DRender->TextOut( 100+gap1, y, szBuff , dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->m_nFame , dwColor ); y += nNext;
#if __VER >= 8 // __S8_PK
y += 20;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->GetPKValue() , dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->GetPKPropensity() , dwColor ); y += nNext;
#else // __VER >= 8 // __S8_PK
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->m_nNumKill , dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->GetSlaughterName(), dwColor ); y += nNext;
y += 4;
p2DRender->TextOut( 100+gap2, y, g_pPlayer->m_nSlaughter , dwColor ); y += nNext;
#endif // __VER >= 8 // __S8_PK
y = 13 + nyAdd2;
nNext = 19;
dwColor = D3DCOLOR_ARGB(255, 0, 0, 180);
#if __VER >= 8 // __S8_PK
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP1), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP2), dwColor ); y += nNext;
y += 20;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP3), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTTER_PVP4), dwColor ); y += nNext;
#else // __VER >= 8 // __S8_PK
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_08), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_09), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_10), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_11), dwColor ); y += nNext;
p2DRender->TextOut( 7, y, prj.GetText(TID_GAME_CHARACTER_12), dwColor ); y += nNext;
#endif // __VER >= 8 // __S8_PK