Quote:
Originally Posted by .Guru
So, I had been using Khaled's v2 loader (which did not have the force setting implemented), I installed v5 and it logged in. I assume that the gameserver's IP/port was causing an issue.
Thank you.
Between using a split structure, or just a singular one.. Are their pros/cons to it? I definitely like the organization using split servers.. I know this is all old news, just interested to hear peoples' preferences.
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Conquer Online is a split structure no matter what. You can have both servers run in a single executable and share memory, but the client has to disconnect and reconnect and will always see it as two separate servers.
The pro of having both servers in a single executable is that you can share memory, and don't have to worry about how the account and game servers communicate with each other or pass authentication. The disadvantage is that it couples the two servers together and prevents you from easily spinning up a second game server for another region.
[Only registered and activated users can see links. Click Here To Register...] is also a split project structure and has documentation on that stuff, if you want to take a look. The two servers communicate with each other over RPC.