Quote:
Originally Posted by randiel123
Good, I would like to know in which part of the OpenNos solution, I can find the list of objects which I could modify, for example to add a suit box, or add buff when using the object.
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OpenNos directly parses item data from Item.dat file, which is parsed inside "ImportFactory" (OpenNos.Parser -> ImportFactory)
Once that parsing is done, you'll have your database filled.
If you want to add new items, you'll have to modify Item.dat (if you are adding graphical content to your client) & so your database to add effects on item.