I want to change, edit the action of the character when using skills, how to do? Which file does it relate to? :confused:
Thank you. :o
Thank you. :o
SWORD and ANI_SKILL_1 refers to a specific animation...Quote:
005__비천일검 SKILL_CH_SWORD_SMASH_A 0 FALSE 0 SWORD none none ANI_SKILL_1
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!Quote:
this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
Yes, I know the .ban file is the animation. But I want to know how my new skills can use existing .ban files?Quote:
SWORD and ANI_SKILL_1 refers to a specific animation...
Ofc. you cannot "edit" this animation without editing the .ban file that is used.
well tell me which file you are editing , you should edit (.efp) textQuote:
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!
- SKILL_CH_WATER_HEAL_CYCLE_A READY 0 FALSE none none 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\china\ [COLOR="Red"]water_motion_keep.efp[/COLOR] Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
이시스 기본공격동상 MSKILL_SD_ISIS_ATTACK01 SHOT 1 TRUE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac1_snow_shot.efp none 0,0,-80 none 0,0,0 none 0 none Mob_SD\Isis\Isis_attack_effect.wav none
이시스 서리뿌리기 MSKILL_SD_ISIS_ATTACK02 SHOT 0 FALSE NOR|CRI|HWAN MOB_BASE 1 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac2_blizzard_motion.efp ai_end 0,0,0 none 0,0,0 none 0 none none none
- MSKILL_SD_ISIS_ATTACK02 SHOT 1 TRUE NOR|CRI|HWAN MOB_BASE 2 0 0 1 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac2_blizzard_shot.efp none 0,0,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,2.0 none none
이시스 냉기보호막 MSKILL_SD_ISIS_ATTACK03 ACT_S 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac3_cureshower_shot.efp none 0,0,0 none 0,0,0 none 0 none none none
- MSKILL_SD_ISIS_ATTACK03 ACT_S 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ keep_isis_guardbuff_keep.efp none 0,0,0 none 0,0,0 none 0 none none none
이시스 질병부패공황 MSKILL_SD_ISIS_ATTACK04 SHOT 1 TRUE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\SD\ skill_isis_ac4_weakness_shot.efp none 0,5,0 none 0,0,0 none 0 SCT_EFFECT_SCALE,5.0 none none
이시스 소환 리레트하피 MSKILL_SD_ISIS_ATTACK05 SHOT 1 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
이시스 물방마방증가 MSKILL_SD_ISIS_ATTACK06 ACT_S 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\Eu\etc\ buff_magical_defend_up.efp Bip01 Head -20,0,0 none 0,0,0 none 0 none none none
Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)Quote:
1 이시스 기본공격동상 MSKILL_SD_ISIS_ATTACK01 0 FALSE 0 DEFAULT none none ANI_ATTACK1
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)Quote:
1 027__비천일섬 SKILL_CH_SWORD_SMASH_B 0 FALSE 0 SWORD none none ANI_SKILL_8
Does that mean I can't add animations to the skill if I don't add it to the character's .bsr file?Quote:
You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).
Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)
If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.