How to change, edit character actions when using skills?

03/03/2019 17:29 tanquang#1
I want to change, edit the action of the character when using skills, how to do? Which file does it relate to? :confused:
Thank you. :o
12/09/2019 10:57 Smith-#2
Media side skilleffect
12/10/2019 07:18 tanquang#3
Quote:
Originally Posted by Smith- View Post
Media side skilleffect
Skill animation is not skill effect!
12/10/2019 09:39 guckguck#4
Quote:
005__비천일검 SKILL_CH_SWORD_SMASH_A 0 FALSE 0 SWORD none none ANI_SKILL_1
SWORD and ANI_SKILL_1 refers to a specific animation...
Ofc. you cannot "edit" this animation without editing the .ban file that is used.
12/10/2019 11:09 Smith-#5
Quote:
Originally Posted by tanquang View Post
Skill animation is not skill effect!
this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
12/11/2019 06:57 tanquang#6
Quote:
Originally Posted by Smith- View Post
this text is response about skill animation when you hit skills (ANI_SKILL) and the skill effect itself. what you have to do is find the animation you want and go to skill effect text and change old line with new one.
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!

Quote:
Originally Posted by guckguck View Post
SWORD and ANI_SKILL_1 refers to a specific animation...
Ofc. you cannot "edit" this animation without editing the .ban file that is used.
Yes, I know the .ban file is the animation. But I want to know how my new skills can use existing .ban files?
12/11/2019 15:16 Smith-#7
Quote:
Originally Posted by tanquang View Post
But how to identify the animation? I tried to add a new skill, using the existing IsIs parameters, however, it did not use the animation of that skill but it simply punched forward!
well tell me which file you are editing , you should edit (.efp) text
for example

PHP Code:
-    SKILL_CH_WATER_HEAL_CYCLE_A    READY    0    FALSE    none    none    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    skill\china\    [COLOR="Red"]water_motion_keep.efp[/COLOR]    Bip01 R Hand    0,0,0    none    0,0,0    none    0    none    none    none 
and what you request about isis skills , you will find it in this part hopefully
PHP Code:
이시스 기본공격동상    MSKILL_SD_ISIS_ATTACK01    SHOT    1    TRUE    NOR|CRI|HWAN    MOB_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\SD\    skill_isis_ac1_snow_shot.efp    none    0,0,-80    none    0,0,0    none    0    none    Mob_SD\Isis\Isis_attack_effect.wav    none    
이시스 서리뿌리기    MSKILL_SD_ISIS_ATTACK02    SHOT    0    FALSE    NOR|CRI|HWAN    MOB_BASE    1    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\SD\    skill_isis_ac2_blizzard_motion.efp    ai_end    0,0,0    none    0,0,0    none    0    none    none    none    
-    MSKILL_SD_ISIS_ATTACK02    SHOT    1    TRUE    NOR|CRI|HWAN    MOB_BASE    2    0    0    1    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\SD\    skill_isis_ac2_blizzard_shot.efp    none    0,0,0    none    0,0,0    none    0    SCT_EFFECT_SCALE,2.0    none    none    
이시스 냉기보호막    MSKILL_SD_ISIS_ATTACK03    ACT_S    0    FALSE    NOR|CRI|HWAN    MOB_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\SD\    skill_isis_ac3_cureshower_shot.efp    none    0,0,0    none    0,0,0    none    0    none    none    none    
-    MSKILL_SD_ISIS_ATTACK03    ACT_S    0    FALSE    NOR|CRI|HWAN    MOB_BASE    0    0    0    0    1    0,0    AT_LOOP    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\SD\    keep_isis_guardbuff_keep.efp    none    0,0,0    none    0,0,0    none    0    none    none    none    
이시스 질병부패공황    MSKILL_SD_ISIS_ATTACK04    SHOT    1    TRUE    NOR|CRI|HWAN    MOB_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\SD\    skill_isis_ac4_weakness_shot.efp    none    0,5,0    none    0,0,0    none    0    SCT_EFFECT_SCALE,5.0    none    none    
이시스 소환 리레트하피    MSKILL_SD_ISIS_ATTACK05    SHOT    1    FALSE    NOR|CRI|HWAN    MOB_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    none    none    none    0,0,0    none    0,0,0    none    0    none    none    none    
이시스 물방마방증가    MSKILL_SD_ISIS_ATTACK06    ACT_S    0    FALSE    NOR|CRI|HWAN    MOB_BASE    0    0    0    0    1    0,0    AT_ONE_FOLLOW    MOV_NONE,0,0,0    0,0,0    false,0,0,0,0,false    monster\Eu\etc\    buff_magical_defend_up.efp    Bip01 Head    -20,0,0    none    0,0,0    none    0    none    none    none 
12/14/2019 21:42 guckguck#8
You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).

Quote:
1 이시스 기본공격동상 MSKILL_SD_ISIS_ATTACK01 0 FALSE 0 DEFAULT none none ANI_ATTACK1
Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)

Quote:
1 027__비천일섬 SKILL_CH_SWORD_SMASH_B 0 FALSE 0 SWORD none none ANI_SKILL_8
Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)

If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.
12/27/2019 17:55 tanquang#9
Quote:
Originally Posted by guckguck View Post
You cannot use a mob animation on a player skill, because the player model (bsr) is using different animation files (ban).


Example: Isis skill 1 is using "ANI_ATTACK1" of that model (bsr)


Example2: Sword Smash 1 is using "ANI_SKILL_8" under "SWORD" of that model (bsr)

If you want to add a new player skill you should think about to use a "player" animation and build the skill on that information. For mobs as far as I know it is not possible to simply copy an "animation" from mob X to Y. Unless the mob is using the same skelleton and you are changing the bsr.
Does that mean I can't add animations to the skill if I don't add it to the character's .bsr file?
12/28/2019 17:23 guckguck#10
Yes, this is right.
You can only change effects by skilleffect without limitation.