I want to make spawn hack a bit less laggy. I read on some threads here that it would be less laggy if you made the egos/hatchlings look like a simpler monster, like a blaverus.
What I've tried so far:
I went to 2MOONS\data\share\action\monster
Edited the reiden_ego.act.2731.csv file, changing B-3 (Skeleton) from Monster\reiden.skel to Monster\blaberus.skel
That just made the ego's in Crespo A look really weird and low quality, but still big with their special effects around them.
I then went to 2MOONS\data\share\creature and opened monster.csv and changed AC-373 (ShapeInfo) from Evid_reiden to blaberus
Now in Crespo A the ego's are mostly invisible, but have the wings and stuff still and are still laggy and big.
Does anyone know a proven method to changing the appearance of a monster to look like another?
What I've tried so far:
I went to 2MOONS\data\share\action\monster
Edited the reiden_ego.act.2731.csv file, changing B-3 (Skeleton) from Monster\reiden.skel to Monster\blaberus.skel
That just made the ego's in Crespo A look really weird and low quality, but still big with their special effects around them.
I then went to 2MOONS\data\share\creature and opened monster.csv and changed AC-373 (ShapeInfo) from Evid_reiden to blaberus
Now in Crespo A the ego's are mostly invisible, but have the wings and stuff still and are still laggy and big.
Does anyone know a proven method to changing the appearance of a monster to look like another?