About Vsro Drop Table

01/29/2019 04:16 senua#1
Hi guys,

I would like to share with you an interesting situation in VSRO drop settings. Some of you may have noticed.

Well, you know the _RefDropClassSel_Equip and _RefDropClassSel_RareEquip tables, the general drop events are related to these two tables. The parts of the ProbGroup in the tables correspond to the ItemClass portion of the _RefObjItem table (I believe it is). MonLvl shows the levels of mobs.

What's interesting, then? Let's make all the values ​​of our table zero first (except for MonLvl). Then, Let's set as shown in the picture and spawn the 90 level mobs by logging into the game and you will find that 9dg items are going to be drop. (ProbGroup28,29,30 parts correspond to 10dg). If we make the MonLvl 90 line zero, there is no item drop from the 90 level creatures(both 9dg and 10dg).

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In which mathematical formula does Gameserver read these tables? I guess no one knows it. I invite everyone to brainstorm.

Btw, Please dont tell me set your drops making a group. I know other method and sh*ts about drop system.
01/29/2019 08:04 Prlx#2
UP
01/29/2019 19:03 Leodoom#3
Thank you for this explanation and I am from the direction I know him well, but there is a lot does not know it may benefit some of them
01/29/2019 22:01 #HB#4
Quote:
Originally Posted by Leodoom View Post
Thank you for this explanation and I am from the direction I know him well, but there is a lot does not know it may benefit some of them
WTF r u talking about?
01/30/2019 00:13 devdash#5
up
01/30/2019 00:18 MeGaMaX#6
It has been released [Only registered and activated users can see links. Click Here To Register...]
01/30/2019 00:22 senua#7
Quote:
Originally Posted by MeGaMaX. View Post
It has been released [Only registered and activated users can see links. Click Here To Register...]
Thanks man. You are KRALL