Kolton pickit

12/29/2018 12:21 Kendra1#1
Hey Leute ich hab mal ne Frage...

Und zwar geht es um die Pickit Kolton.nip. Und zwar geht es mir darum das er kene Pul, Um und Mal Runen aufhebt die ich aber gerne hätte. In der Pickit selber sind diese 3 Runen auch nicht aufgelistet sondern sieht es einfach nur so aus:

//[name] == elrune # # [MaxQuantity] == 1
//[name] == eldrune # # [MaxQuantity] == 1
//[name] == tirrune # # [MaxQuantity] == 1
//[name] == nefrune
//[name] == ethrune # # [MaxQuantity] == 1
//[name] == ithrune # # [MaxQuantity] == 1
//[name] == talrune # # [MaxQuantity] == 1
//[name] == ralrune # # [MaxQuantity] == 1
//[name] == ortrune # # [MaxQuantity] == 2
//[name] == thulrune # # [MaxQuantity] == 2
//[name] == amnrune # # [MaxQuantity] == 1
//[name] == solrune # # [MaxQuantity] == 2
//[name] == shaelrune # # [MaxQuantity] == 1
//[name] == dolrune # # [MaxQuantity] == 1
//[name] == helrune # # [MaxQuantity] == 2
//[name] == iorune # # [MaxQuantity] == 1
//[name] == lumrune # # [MaxQuantity] == 1
//[name] == korune # # [MaxQuantity] == 1
//[name] == falrune
//[name] == lemrune # # [MaxQuantity] == 1

[name] >= istrune && [name] <= zodrune

Also ich verstehe daraus das er erst ab ist rune pickt. Könnte ich der pickit einfach hinzufürgen das es dann so aussehen würde?

//[name] == elrune # # [MaxQuantity] == 1
//[name] == eldrune # # [MaxQuantity] == 1
//[name] == tirrune # # [MaxQuantity] == 1
//[name] == nefrune
//[name] == ethrune # # [MaxQuantity] == 1
//[name] == ithrune # # [MaxQuantity] == 1
//[name] == talrune # # [MaxQuantity] == 1
//[name] == ralrune # # [MaxQuantity] == 1
//[name] == ortrune # # [MaxQuantity] == 2
//[name] == thulrune # # [MaxQuantity] == 2
//[name] == amnrune # # [MaxQuantity] == 1
//[name] == solrune # # [MaxQuantity] == 2
//[name] == shaelrune # # [MaxQuantity] == 1
//[name] == dolrune # # [MaxQuantity] == 1
//[name] == helrune # # [MaxQuantity] == 2
//[name] == iorune # # [MaxQuantity] == 1
//[name] == lumrune # # [MaxQuantity] == 1
//[name] == korune # # [MaxQuantity] == 1
//[name] == falrune
//[name] == lemrune # # [MaxQuantity] == 1
[name] == pulrune
[name] == umrune
[name] == malrune

[name] >= istrune && [name] <= zodrune

Würde das so funktionieren oder eher nicht?

Grüße
12/29/2018 16:44 Cyberz123#2
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
//[Name] == LemRune
//[Name] == PulRune
//[Name] == UmRune
//[Name] == MalRune
//[Name] >= IstRune && [Name] <= ZodRune

// = wird ignoriert
01/03/2019 11:16 TheHandOfOdin#3
Yes, all runes can be done like this.

For Example:

[Name]> = JahRune would get everything Jah and higher

[Name] == JahRune would get only Jah

etc.etc.etc.