Is this secure? Pbdo-bot pixel bot *open source* (link to the site only)

12/02/2018 19:51 jonsonrocky#1
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I think this bot is closed for a extended time since the cleaning season of bigpoint, like the boxybot
12/02/2018 21:40 PNTX#2
Quote:
Originally Posted by jonsonrocky View Post
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I think this bot is closed for a extended time since the cleaning season of bigpoint, like the boxybot
this bot is "new" and has nothing todo with the real PBDO bot. this is a pixel bot. boxybot and the real pbdobot was a packetbot.
12/02/2018 23:54 jonsonrocky#3
Quote:
Originally Posted by PNTX View Post
this bot is "new" and has nothing todo with the real PBDO bot. this is a pixel bot. boxybot and the real pbdobot was a packetbot.
You known why packetbots are closed and replaced with pixelbots instead?
12/03/2018 04:32 alicans22#4
pbdo bot dead
12/03/2018 09:22 pisi.pasz#5
Quote:
Originally Posted by jonsonrocky View Post
You known why packetbots are closed and replaced with pixelbots instead?
BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect.. because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds... humans cant click in every exactly 2 seconds for hours..

So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
12/03/2018 13:29 Requi#6
Quote:
Originally Posted by pisi.pasz View Post
BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect.. because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds... humans cant click in every exactly 2 seconds for hours..

So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
You couldn't be more wrong.
12/03/2018 13:35 pisi.pasz#7
Quote:
Originally Posted by Requi View Post
You couldn't be more wrong.
At least i wrote something not just came here as a comment hunter :rolleyes::lul:
12/03/2018 13:45 Requi#8
Quote:
Originally Posted by pisi.pasz View Post
At least i wrote something not just came here as a comment hunter :rolleyes::lul:
Quote:
BP found a way and now they can easily detect packet bots since every packet bot are modifying game files....
Wrong. Packet bots aren't modifying game files. They're not even in the game. They emulate the game client. BP implemented a way to modify the client and its packets structure and packet IDs with 1 simple update. If you don't notice it and you send invalid packets, the server will know that you're botting.
Order of packets sent is important as well.

Quote:
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client and because of this its much harder to detect..
If you think automation is that perfect you're delusional. Yes, they don't modify the game client. Neither does a packet bot.

Quote:
because in the eye of the anti-bot system pixel bots looks like you or any other player, the only way to detect pixel bots is that the bot dev was totally idiot and used constant numbers for example click every 2 seconds...
No. A pixelbot does not look like any other player. The movement of pixel bots and decision making is far beyond human.

Quote:
humans cant click in every exactly 2 seconds for hours..
Even if you were to use constant values for cycles, the CPU doesn't always have the same speed. Sometimes an instruction can take longer than it should. Also if you think using random would help that much:
https://en.wikipedia.org/wiki/Pseudorandomness

Unless you make a picture of some lava-lamps (
) and use that data to generate a random number, it's never going to be truly random.

Quote:
So yep but since pixel bot devs are using random timing for every movement the pixel bots are undetectable...
Nothing is undetectable. You're running a flash client. I wouldn't be surprised if there is a way in flash to see if the input has been injected or used by a physical device. And I doubt that anyone using a pixel bot is using a driver to simulate input.
12/03/2018 16:42 ptipois#9
Quote:
Originally Posted by pisi.pasz View Post
Pixel bots are only checking pixels/images and click on those.. just like u do it.. pixel bots aren't modify the game client
Actualy if you look at the source code of this "Pbdo" bot, you can see that they replace box with yellow circle, and they already do a banwave for this kind of things with Fsbot few years ago
12/03/2018 17:04 PNTX#10
Quote:
Originally Posted by jonsonrocky View Post
You known why packetbots are closed and replaced with pixelbots instead?
few reasons.

pbdo stopped cuz it was no longer worth it.
dob stopped cuz they got sued.

there is a closed beta packetbot out there.

its really hard work to keep a packet bot running.
12/03/2018 21:16 STRYKYNAYNE01#11
it would be very interesting boot attack on x-8 streuneR
12/03/2018 21:19 ExiledBoost™#12
Quote:
Originally Posted by jonsonrocky View Post
You known why packetbots are closed and replaced with pixelbots instead?
Packetbots are easily detected, pixel bots aren't - Atleast not yet. That's all so far i think.

Regards
12/04/2018 07:51 pisi.pasz#13
Quote:
Originally Posted by Requi View Post
Wrong. Packet bots aren't modifying game files. They're not even in the game. They emulate the game client. BP implemented a way to modify the client and its packets structure and packet IDs with 1 simple update. If you don't notice it and you send invalid packets, the server will know that you're botting.
Order of packets sent is important as well.



If you think automation is that perfect you're delusional. Yes, they don't modify the game client. Neither does a packet bot.



No. A pixelbot does not look like any other player. The movement of pixel bots and decision making is far beyond human.



Even if you were to use constant values for cycles, the CPU doesn't always have the same speed. Sometimes an instruction can take longer than it should. Also if you think using random would help that much:
https://en.wikipedia.org/wiki/Pseudorandomness

Unless you make a picture of some lava-lamps ([Only registered and activated users can see links. Click Here To Register...]) and use that data to generate a random number, it's never going to be truly random.



Nothing is undetectable. You're running a flash client. I wouldn't be surprised if there is a way in flash to see if the input has been injected or used by a physical device. And I doubt that anyone using a pixel bot is using a driver to simulate input.

And now i can deal with your comment... And learned a lot from it...:pimp:
12/04/2018 13:56 PNTX#14
Quote:
Originally Posted by The Exîled Rîven View Post
Packetbots are easily detected, pixel bots aren't - Atleast not yet. That's all so far i think.

Regards
they are not.
they are just harder to maintain. if the bot dev misses some antibot shit, yea then its easy to detect.
but if the dev knows what he is doing, then its safe.
12/04/2018 20:26 ExiledBoost™#15
Quote:
Originally Posted by PNTX View Post
they are not.
they are just harder to maintain. if the bot dev misses some antibot shit, yea then its easy to detect.
but if the dev knows what he is doing, then its safe.
Really? Ok well, i thought Pixelbot is just safer cause the dev's wont detect it that easy.