2 Questions

09/07/2018 19:03 Pride*#1
Got 2 little Questions!

On the ON.NW Source why is the world crashing if someone is hitting over 300 monsters? I searched the problem but there is no "block" from the Source? lulska

2.. How can i implement the transformation of the Mega titan wings?
I paste the effect on the Buff but it doesnt appear if the buffs come :o
( have i to code it or wut?)

If you can help me a little bit or give me tips would be cool! :handsdown:

(For a fun project)
09/07/2018 19:18 redbull2905#2
Do not use our on.noswings
09/07/2018 19:19 Pride*#3
Quote:
Originally Posted by redbull2905 View Post
Do not use our on.noswings
It's the best free source i got :o so idk..
09/07/2018 20:11 loulouna23#4
Send discord
09/08/2018 02:20 MANUEL PERES#5
if you solve the problem of the pathfinding in the opennos you will have a greater performance in almost everything that is called Mob :kappa:

[Only registered and activated users can see links. Click Here To Register...]

https://en.wikipedia.org/wiki/Best-first_search

https://en.wikipedia.org/wiki/Pathfinding

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09/08/2018 13:27 loulouna23#6
Send discord
09/08/2018 16:07 Thecrazyviktor#7
Lern C#!
Dein 3ter Account schon Frizzn wird es nicht langsam peinlich jedesmal gebant zu werden.
09/08/2018 19:58 Pride*#8
Quote:
Originally Posted by Thecrazyviktor View Post
Lern C#!
Dein 3ter Account schon Frizzn wird es nicht langsam peinlich jedesmal gebant zu werden.
Ich werde sogar jetzt als Frizzn bezeichnet? Viktor....

Sei dir eines sicher... Ich bin nicht Frizzn ^^ Können gerne mal aufm TS quatschen!

79.133.54.198:9001 <- TS3
09/08/2018 21:12 0Lucifer0#9
Quote:
Originally Posted by MANUEL PERES View Post
if you solve the problem of the pathfinding in the opennos you will have a greater performance in almost everything that is called Mob :kappa:

[Only registered and activated users can see links. Click Here To Register...]

https://en.wikipedia.org/wiki/Best-first_search

https://en.wikipedia.org/wiki/Pathfinding

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
This is not right in that specific example. Opennos can handle many monster doing path finding at the same time. Goal based algorithm are a lot better for this. The only issue here is that going back to the first place use a normal bfs. Also some place could be optimised. The main work to do on opennos is on the battle system which take most of the ressources.

This is what opennos use to target the user. It just need to be optimised and used for return to old position. A* for example will use a huge amount of resource to do this