problem with background

08/16/2018 13:55 devdash#1
i used to play silkroad joymax, and this background from silkroad joymax

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and i just made a server and this background from my server
notice that in the joymax background there's more details allowed to see when iam a litile bit far than my server, and in my server there's only dragon opject showup, and nothing after

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so how can we fix that? iam sure we can, and iam sure that will help all us to level up our servers



thanks in advane for ur share..
08/16/2018 19:21 Obyx#2
i think it is not about more details allowed
if your server Vsro
i think the distance of vsro to show up objects different than Isro
cuz there's only dragon object show up in my server too in the same far
08/16/2018 19:55 devdash#3
Quote:
Originally Posted by Obyx View Post
i think it is not about more details allowed
if your server Vsro
i think the distance of vsro to show up objects different than Isro
cuz there's only dragon object show up in my server too in the same far
Joymax Sight Range 5, is like 7 here, but we dont have 7, wish means we have to add it or increase the 5 to make it do a job of 7, i think it can be done throw MEdia side, but i have no idea...
08/16/2018 20:35 blapanda#4
iSRO has updated vector calculation. updated silkroad clients (source code wise) are even rendering more than 5 shadows (can be easily hacked at vSRO via cheat engine, but it crashes the client randomly).

Same goes for shadow rendering (laggy on vSRO, optimized on cSRO, best on official iSRO), distance rendering, object meshing, etc.

TL;DR
No chance changing it permanently without the know-how / src and basic vec_calc.
08/16/2018 21:39 devdash#5
Quote:
Originally Posted by blapanda View Post
iSRO has updated vector calculation. updated silkroad clients (source code wise) are even rendering more than 5 shadows (can be easily hacked at vSRO via cheat engine, but it crashes the client randomly).

Same goes for shadow rendering (laggy on vSRO, optimized on cSRO, best on official iSRO), distance rendering, object meshing, etc.

TL;DR
No chance changing it permanently without the know-how / src and basic vec_calc.
i think it can be done throw Media side, by changing the vaule of Background Sight Range 5 , to any other vaule, Silkroad Joymax Background Sight Range option 5, is like 7 or 8 , in our servers, so maybe we can edit a spcific file in our media side to have that, comon....it can be done