Code:
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-- Piercing (Probability n/10000 ) -----------------------
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tSuitProb = { 1500, 1250, 1000, 750 }
tWeaponProb = { 3250, 3000, 2750, 2500, 2250, 2000, 1750, 1500, 1250, 1000 }
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-- Global Upgrade Rates ----------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };
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-- Element Upgrading -------------------------------------
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tAttribute = {}
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
tAttribute[nNum] = {}
tAttribute[nNum].nProb = nProb
tAttribute[nNum].nDamageRate = nDamageRate
tAttribute[nNum].nDefenseRate = nDefenseRate
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
end
-- Upgrade, Probability, Damage, Defense, Property compensation rate (excluding the value of refining all the values n/10000)
AddAttribute( 1, 10000, 200, 200, 500 )
AddAttribute( 2, 10000, 221, 221, 522 )
AddAttribute( 3, 10000, 256, 256, 560 )
AddAttribute( 4, 9000, 305, 305, 612 )
AddAttribute( 5, 8000, 368, 368, 680 )
AddAttribute( 6, 7000, 446, 446, 763 )
AddAttribute( 7, 6000, 537, 537, 860 )
AddAttribute( 8, 5000, 642, 642, 973 )
AddAttribute( 9, 4000, 761, 761, 1101 )
AddAttribute( 10, 3000, 895, 895, 1244 )
AddAttribute( 11, 2000, 1042, 1042, 1402 )
AddAttribute( 12, 1000, 1203, 1203, 1575 )
AddAttribute( 13, 900, 1379, 1379, 1763 )
AddAttribute( 14, 800, 1568, 1568, 1966 )
AddAttribute( 15, 700, 1772, 1772, 2184 )
AddAttribute( 16, 600, 1989, 1989, 2417 )
AddAttribute( 17, 500, 2221, 2221, 2665 )
AddAttribute( 18, 400, 2467, 2467, 2998 )
AddAttribute( 19, 300, 2726, 2726, 3207 )
AddAttribute( 20, 200, 3000, 3000, 3500 )
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-- Transy Probability (Do not touch!) --------------------
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nItemTransyLowLevel = 500000
nItemTransyHighLevel = 2000000