Model Change Resources

06/07/2018 14:38 Littledagger#1
Hey,

so since the Client is not protected, we could just modify the Turban to be viewed from across the map.

However since I never found a Turban, I cant tell the Real name. If some of you find a Turban, notice the Name (before you Press F) so we can modify it.

Normal Resources are saved in : LD_Collection_A.upk

however I wasn't able to propperly repack the FIles.
06/07/2018 17:04 ooooio#2
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06/08/2018 07:39 stimike#3
Very much interested in this. I was looking into doing the same thing.
06/08/2018 11:27 Asdomar#4
PM me if we can make easy the turban=)
06/08/2018 11:51 Hunteristic#5
What are you using to make modifications to the UPK files?
06/08/2018 13:04 Littledagger#6
I tried a simple Repacker which didnt worked yet. It always crash, I asume the have a CRC check.
06/08/2018 14:09 tm90#7
so did you find the turban ? i think it is refered as "crown" not turban and here is also the resource dungeon name :

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06/08/2018 15:45 Littledagger#8
$*propInfo-DG_Dacanda_GotosCrown_GradeLv2-name_k=Ruru Brother Turban


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Can someone confirm if this is the Turban?
06/08/2018 15:56 Finaldarkstorm#9
Quote:
Originally Posted by Littledagger View Post
$*propInfo-DG_Dacanda_GotosCrown_GradeLv2-name_k=Ruru Brother Turban


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Can someone confirm if this is the Turban?
Yes it looks like this ingame.
But the ID name is strange...
Is there more than one of this?
06/08/2018 15:57 Littledagger#10
Well now we just need modify the File. Lets see if someone have a Tip, replace it with a different file didnt worked.

Also I didn't found a way to edit *.staticmesh yet.

Not sure about the export with Umodel, since it is a *.pskx
06/08/2018 16:26 yyuhz#11
Not sure if hex editing would be a better choice. You know simply modify the size of the crown. But I cannot find the location for such parameter in UE explorer.
06/08/2018 16:43 Littledagger#12
yeah true. Yeah UExplorer only list textures no?
06/08/2018 17:10 yyuhz#13
For me UE Explorer only listw tables but no objects.
06/08/2018 19:11 stimike#14
Littledagger - don't you need to simply put the altered UPK in a folder that starts with a letter that appears earlier than the one the LD_Collection_A.upk is listed in so that Unreal loads that and ignores the one in GameResource? (So create a folder that starts with A-F and put it in there) In the same way that they removed all the trees for that FPS fix?
06/08/2018 19:27 Littledagger#15
Yep this working, removing Objects also work easy, but I tried to replace the Iron Ore with Gold Ore (renamed each File) but then the Game just crashed.