Party Matching Accept Party Packet

05/05/2018 16:23 Mr.Awesome1337#1
while i'm parsing a party match Accept packet i have got this packet
Code:
[C -> S][306E]
01 00 00 00   //??                                    ................
EA 03 00 00 //static                                      ................
01 //static
i want to know what is this [01 00 00 00 ] it not same as any char i have accept it's party i thought it is a Unique id that is right?
05/05/2018 16:45 Genoxid#2
actually, its the character unique id it declares the jid in the gameserver memory and the data of the characters itselfs.
05/05/2018 16:58 Mr.Awesome1337#3
Quote:
Originally Posted by Genoxid View Post
actually, its the character unique id it declares the jid in the gameserver memory and the data of the characters itselfs.
Unfortunately, I do not understand what you say
now i need to Accept the player pt what should i do?
05/05/2018 17:07 Genoxid#4
byte uniqueid = packet.ReadByte();
05/05/2018 17:12 Mr.Awesome1337#5
Quote:
Originally Posted by Genoxid View Post
byte uniqueid = packet.ReadByte();
u need to say the first Argument is UQ iD?
i should send a UQ to accept his pt?

##Solved
05/09/2018 10:20 B1Q#6
Quote:
Originally Posted by Genoxid View Post
byte uniqueid = packet.ReadByte();
not really, the 2nd dword (4bytes) is the character unique id
and the last byte (01) is a boolean for (Accept,Decline)