Today it's a lot easier to release a game project. We have powerful computers and tools. Let's say we will try to keep the game as original as possible (including main cities, monsters, click-to-move, camera angle etc.).
What do you think would be the difficulties? How close the final product would look like the original game (effects, animations, mechanics etc)?
Initial thoughts why this is exciting:
What is missing? This can be exciting because there is still a demand for this game and nothing seem to fill it.
Gameplay wise, there is much to talk but it may better to begin with development process.
We should not worry a lot about copyright issues because that's obviously the thing we should avoid getting caught.
What do you think would be the difficulties? How close the final product would look like the original game (effects, animations, mechanics etc)?
Initial thoughts why this is exciting:
- Replicating the world isn't too hard: Cities and areas are vast open. NPCs and quest dialogues are simple.
- Click to move system is easy to implement but it is fun.
- Assets aren't too complicated to replicate and they have a style. Unity engine seems suitable due to graphics.
- Animations are the real work. They must be same like the original.
- Effects are same as animations and it may require more work.
- Trading, job system, random unique spawning, alchemy and the rest are more up to the coding.
What is missing? This can be exciting because there is still a demand for this game and nothing seem to fill it.
Gameplay wise, there is much to talk but it may better to begin with development process.
We should not worry a lot about copyright issues because that's obviously the thing we should avoid getting caught.