how get any offset from conquer online

03/27/2018 23:26 mohanad2001#1
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how i use this please ?
03/28/2018 04:39 Spirited#2
Pinned to this section...
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03/28/2018 12:44 mohanad2001#3
hello this work in new version of conquer online ?
03/28/2018 17:15 Spirited#4
Quote:
Originally Posted by mohanad2001 View Post
hello this work in new version of conquer online ?
How should I or anyone here know? You didn't get that from us.
03/28/2018 17:25 mohanad2001#5
[Only registered and activated users can see links. Click Here To Register...] this toturiall work in new version of conquer u understand now ?
03/28/2018 22:37 Spirited#6
Quote:
Originally Posted by mohanad2001 View Post
[Only registered and activated users can see links. Click Here To Register...] this toturiall work in new version of conquer u understand now ?
Ohh, yes. It doesn't cover Google Protocol Buffers through.
03/29/2018 20:24 mohanad2001#7
in ur tutorial u said
Code:
18 00 15 27 72 00 00 00 29 20 1A 00 00 00 00 00
82 2D 3F 05 00 00 00 00 54 51 53 65 72 76 65 72
[Offset 04] 72 00 00 00 = 72: The direction of the player mod possible angles (8). 72 mod 8 = direction 0.
[Offset 08] 29 20 1A 00 = 1712169: The unique character ID making the step.
[Offset 12] 00 00 00 00 = 0: The type of movement being sent (walking).
[Offset 16] 82 2D 3F 05 = 88026498: Timestamp (current system tick).
[Offset 20] 00 00 00 00 = 0: Map ID (not always supplied).
[Offset 24] 54 51 53 65 72 76 65 72 = TQServer: The footer of the packet.


and i have code how i analyzer it

00000000 5F 00 F1 03 CA 34 1D 1E A0 64 44 00 00 00 00 00 _.ñ.Ê4..*dD.....
00000010 00 00 00 00 1B 00 CA 34 1D 1E 00 00 00 00 00 00 ......Ê4........
00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ...............
how i analyzer it and i got this system in c# please
03/30/2018 17:29 Spirited#8
Quote:
Originally Posted by mohanad2001 View Post
in ur tutorial u said
Code:
18 00 15 27 72 00 00 00 29 20 1A 00 00 00 00 00
82 2D 3F 05 00 00 00 00 54 51 53 65 72 76 65 72
[Offset 04] 72 00 00 00 = 72: The direction of the player mod possible angles (8). 72 mod 8 = direction 0.
[Offset 08] 29 20 1A 00 = 1712169: The unique character ID making the step.
[Offset 12] 00 00 00 00 = 0: The type of movement being sent (walking).
[Offset 16] 82 2D 3F 05 = 88026498: Timestamp (current system tick).
[Offset 20] 00 00 00 00 = 0: Map ID (not always supplied).
[Offset 24] 54 51 53 65 72 76 65 72 = TQServer: The footer of the packet.


and i have code how i analyzer it

00000000 5F 00 F1 03 CA 34 1D 1E A0 64 44 00 00 00 00 00 _.ñ.Ê4..*dD.....
00000010 00 00 00 00 1B 00 CA 34 1D 1E 00 00 00 00 00 00 ......Ê4........
00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ...............
how i analyzer it and i got this system in c# please
It doesn't cover Google Protocol Buffers. You have to reverse engineer the client for that. It's compressed and you have to know the structure to decompress it properly.
04/05/2018 08:42 mohanad2001#9
hello
i have source alex

have serverdb in c\ and 2console:
accserver
gameserver
have folder name shell for config ip and database
and have folder name srp6crypt

i want know how i can update it in last version of conquer online you can help me please ?