Fixed model when enabling __YENV

02/23/2018 16:54 firesqual#1
Fixed
02/23/2018 17:36 jericho2nd#2
Quote:
Originally Posted by firesqual View Post
Hi,



I'm facing a boring issue when i enable __YENV, i tried to take it from Beyondx source code but looks like even with comparing those files my character or any animated model isnt following the animation.



If someone could tell me where could be the problem, thanks alot !



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02/23/2018 19:03 Mike Oxmaul#3
maybe cause in the released test src its buggy
you guys even now what __YENV is for??
02/23/2018 19:05 firesqual#4
Shaders, right ?
02/23/2018 19:08 Mike Oxmaul#5
and what shader you want to load?
02/23/2018 19:09 firesqual#6
I don't really know, maybe you could explain then ? ^^ What is it made for ?
02/23/2018 19:10 Mike Oxmaul#7
if you even dont know what a shader is then you shouldnt use it..
02/23/2018 19:14 firesqual#8
Could you at least help, instead of saying that ? What's the actual problem with the original code ?
02/23/2018 19:23 Mike Oxmaul#9
you have to fix the upload from bone matrices to the effect file.
02/23/2018 19:25 firesqual#10
Thanks, i'll try now to figure out.