LOD and Shadow render

02/08/2018 19:01 blapanda#1
Due to me having some visual issues with a ultrawide setup and the actual outdated vSRO graphics displaying somewhat broken and corrupt, I am asking if anyone has a clue how to increase the render distance/amount of objects without having the game getting cut down at round about ~300.000 polygon units and making some surface grids+objects invisible?

Here, an example of what I mean. It is just a small gap, where the pointer has to point at (only vertically. Horizontally, it doesn't matter at all):
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Also, just a neat feature, if possible, but not that necessary: does anyone have the shadow render offset for the Vsro 188 client?
Afaik, cSRO had an offset changing the limit of shadows being cast from mobs and players in visible range.
02/08/2018 19:04 NoIdeaForAName#2
Bump because you're a good guy.

Apologize for coming with a solution.
02/08/2018 19:56 #HB#3
LUL, that's weird, I think its from YourClientFolderName\settings\

You can copy settings folder from any client with works well with you!

+ I am interested in your new map size :D
02/08/2018 21:02 blapanda#4
Quote:
Originally Posted by #HB View Post
LUL, that's weird, I think its from YourClientFolderName\settings\

You can copy settings folder from any client with works well with you!

+ I am interested in your new map size :D
Actually, no, it is not about the settings folder or any data inside it.
A regular resolution of 1920x1080, or just to sum it up, a 16:9 ratio works flawless, also anything lower, down to 5:4.
Anything beyond, 21:9 or a multi-screen setup will cause this issue.