Where to find character/class properties and calculation?

01/25/2018 23:37 C_O_R_E#1
May I ask here where do I find the character & class properties, whom determines the HP, ATK of a specific class type?

I found this by looking through the files and codes


then found this struct, which might get filled by the above entities.

Now, I'm wondering how this gets calculated - I can't find it in the source
some keywords I should definetly check out?

Firstly in touch with source since yesterday, but I should be fine with my C++ knowledge, just going to start a character simulator project to start with C# WPF



Edit:

I might found the calculation of MAX_HP but still looking for other attributes like Atk, Def, Blockrate,..

01/26/2018 01:12 MrDemian#2
MoverAttack.cpp and MoverParam.cpp, also AttackArbiter.cpp
you'll see the saddest calculation and bullshitery math euw. :>
01/26/2018 02:32 Pumaaa#3
CMover::GetWeaponATK for atk, there's a couple more


Basically functions doing HP/FP/MP/Crit/DEF/ATK stuff

You'll find atk related if you search for "JOB_PROP_"
hp/mp/fp "fFactorMax"
atkspd in CMover::GetAttackSpeed()
01/26/2018 12:17 C_O_R_E#4
Quote:
Originally Posted by MrDemian View Post
MoverAttack.cpp and MoverParam.cpp, also AttackArbiter.cpp
you'll see the saddest calculation and bullshitery math euw. :>
I was working in the morning (security company) and showed them
a couple of code snippets, they were amused as far as I can tell, haha

Quote:
Originally Posted by Pumaaa View Post
CMover::GetWeaponATK for atk, there's a couple more


Basically functions doing HP/FP/MP/Crit/DEF/ATK stuff

You'll find atk related if you search for "JOB_PROP_"
hp/mp/fp "fFactorMax"
atkspd in CMover::GetAttackSpeed()
Thanks for hints and look up spots.