Hey ich habe mal ne Frage ich habe alles eingefügt, compiled und merged etc. Wenn ich ingame bin und den Shop von Is öffnen will crasht die Neuz. World und die anderen sind weiterhin an.
Character.inc
Character.txt.txt
Character.inc
PHP Code:
MaFl_Is
{
setting
{
//AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
SetVenderType(1);
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Sprotect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //AProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //XProtect
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Reversion
AddShopItem( 0, II_SYS_SYS_SCR_SOKCHANG ); // Element Change
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Level Down Low
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Level Down High
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill 15
AddShopItem( 0, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE ); //Restat
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat STR
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat DEX
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat STA
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat INT
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Blessing
AddShopItem( 0, II_SYS_TICKET_CISLAND01 ); // Koralleninsel 1 Tag
AddShopItem( 0, II_SYS_TICKET_KEBARAS01 ); // Azria Ticket 7
AddShopItem( 0, II_SYS_TICKET_KEBARAS02 ); // Azria Ticket 15
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); // Item Transy A
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); // Item Transy B
AddShopItem( 1, II_CHR_SYS_SCR_ACTIVITION ); //Activation
AddShopItem( 1, II_CHR_REF_REF_HOLD ); //Refresher Hold
AddShopItem( 1, II_CHR_POT_DRI_VITALX ); //VitalX
AddShopItem( 1, II_CHR_FOO_COO_GRILLEDEEL ); //Grilled Eel
AddShopItem( 1, II_CHR_SYS_SCR_UPCUTSTONE ); //Upcut Stone
AddShopItem( 1, II_SYS_SYS_EVE_CHOCOLATE08 );
AddShopItem( 2, II_SYS_SYS_SCR_PET_LIFE ); // Pet Energy
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MISTAKE ); // Mistake of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_TAMER_MIRACLE ); // Miracle of Pet Trainer
AddShopItem( 2, II_SYS_SYS_SCR_PET_NAMING ); // Pet Name Change
AddShopItem( 2, II_SYS_SYS_SCR_PETAWAKECANCEL ); // Scroll of Cancel Pet Awa
AddShopItem( 2, II_SYS_SYS_VIS_KEY01 ); // Buff Slot Release
AddShopItem( 2, II_SYS_SYS_SCR_PET_MAGIC ); //Buff Pet Transy
AddShopItem( 2, II_PET_EGG );
AddShopItem( 2, II_PET_DOG1 ); //Doggy
AddShopItem( 2, II_PET_CAT1 ); //Kitty
AddShopItem( 2, II_PET_COLABEAR );
AddShopItem( 2, II_PET_PENGUIN );
AddShopItem( 2, II_PET_IGUANA );
AddShopItem( 2, II_PET_COBRA );
AddShopItem( 2, II_PET_FROG );
AddShopItem( 2, II_PET_HAMBURGER );
AddShopItem( 2, II_PET_TURTLE );
AddShopItem( 2, II_PET_CHICKEN );
AddShopItem( 2, II_PET_COW );
AddShopItem( 2, II_PET_DRAGON );
AddShopItem( 2, II_PET_SHEEP );
AddShopItem( 2, II_PET_CARDPUPPET1 );
AddShopItem( 2, II_PET_MIA1 );
AddShopItem( 2, II_PET_YETI );
AddShopItem( 2, II_PET_GHOST );
AddShopItem( 2, II_PET_HAETAE );
AddShopItem( 2, II_PET_OWL );
AddShopItem( 2, II_PET_RAGDOLL );
AddShopItem( 2, II_PET_RACCON );
SetImage
(
IDS_CHARACTER_INC_000064
);
m_szDialog= "MaFl_Is.txt";
}
SetName
(
"Cash Shop"
);
AddVendorSlot( 0,
"IDS_CHARACTER_INC_000868"
);
AddVendorSlot( 1,
"IDS_CHARACTER_INC_000869"
);
AddVendorSlot( 2,
"IDS_CHARACTER_INC_000870"
);
}
Character.txt.txt
PHP Code:
IDS_CHARACTER_INC_000868 Slot 0
IDS_CHARACTER_INC_000869 Slot 1
IDS_CHARACTER_INC_000870 Slot 2