Does anybody know how to fix that bug?
I've found a way:
Adding a Action_coolTime > than 2,5 seconds to knock back skill, which means the char can move, run but it cannot cast any skill for that 2,5 seconds, but the bug it will be fixed , tested by me
But it's kinda sucky to wait 2,5 seconds after knock back somebody , does anybody know another option?
I tested all knock back skills , from warrior , rogue , wizard
for example this combo
wizard knock back + warrior knock down = bug
wizard knock back + rogue knock down = not a bug
the only difference is that warrior knock down skill - turn rising- has no action_preparing time also has no action_castingTime but rogue knock down skill has them
I've found a way:
Adding a Action_coolTime > than 2,5 seconds to knock back skill, which means the char can move, run but it cannot cast any skill for that 2,5 seconds, but the bug it will be fixed , tested by me
But it's kinda sucky to wait 2,5 seconds after knock back somebody , does anybody know another option?
I tested all knock back skills , from warrior , rogue , wizard
for example this combo
wizard knock back + warrior knock down = bug
wizard knock back + rogue knock down = not a bug
the only difference is that warrior knock down skill - turn rising- has no action_preparing time also has no action_castingTime but rogue knock down skill has them