So setting mob speeds to 0 doesn't make them stand still. Is there an alternative like having the mobs perma-stunned or anything similar?
If you change that to 0, that will (I think) make the mobs not move, no matter what. You might want to change pursuit range too. I did it once before, but didn't save it because I didn't see it as useful, but you might.Quote:
mov [ecx+04],0000004B //DwExploreRange