Sorry guys, what is the package of dying in the client? :handsdown: :handsdown: :handsdown:
4 uint UniqueID
1 byte stateType
1 byte state
if(stateType == 0)
{
if(state == 2)
{
if(UniqueID == ownID){
//death of your character
}
else{
//death of something other than you.
}
}
}
Thanks very much :D :handsdown:Quote:
He is asking for the packet which is responsible of reporting the death of character.
0x30BF - SERVER_AGENT_ENTITY_UPDATE_STATE
Thanks to DaxterSoul for packet infoCode:4 uint UniqueID 1 byte stateType 1 byte state if(stateType == 0) { if(state == 2) { if(UniqueID == ownID){ //death of your character } else{ //death of something other than you. } } }