With cheat engine it is possible to locate the adress of values inside a program or game, lets say wood. But it will only stay as long as the program is running. So if you wanted to program a trainer , to change these values in a nice and easy cheat program for singleplayer game, you need to locate memory after each time the game restarted, finding the changed adresses for the same values again.
I have not seen anything online that gave me a clue on how to do it , so if anyone knows how to analyse these structures e.g. tracing the pointer chain from a static variable up to the heap address please post some reference or tutorials here.
I have not seen anything online that gave me a clue on how to do it , so if anyone knows how to analyse these structures e.g. tracing the pointer chain from a static variable up to the heap address please post some reference or tutorials here.