Nulled
I am unable to reproduce your issue, see below images.Quote:
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please fix MonsterResource72, if possible. After the creation RDB - all monster lose textures.
yes, its my fail, sorry men, im use MonsterMotionSet from 8.1... can you create MonsterMotionSet for 7.2 - RDB? if it does not make it difficult for you, I will be very grateful.Quote:
I am unable to reproduce your issue, see below images.
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In the future please refrain from posting bug reports here, please only do so in PM. Thank you for your concern ^^
Coming to an rMOD near you!
I've decided to slightly alter the format of rMOD from stand-alone rdb editor to fully featured client editor. While this will take awhile it will yield stunning results which I'm sure any server admin will be pleased to have in their arsenal.
With features like:
- New 'Home' or 'Launcher' tab which will be presented on rMOD load to allow quick access to the numerous features it will offer.
- Data.XXX Editing (Grimoire v4 has been scrapped in favor of coding this functionality into rMOD)
- Scripting Engine
- Create your own plugins that control their own tabs via LUA (obviously these plugins will be confined to the limitations of Moonsharp and LUA 5.2)
- Scripts will have access to C# Back-End calls that will allow your script to add/remove/manipulate controls like TextBox, ProgressBar, Label's, show input windows like: Text, File, Folder Dialogues and raise error windows.
- Ability to load rdb into rMOD RDB Tab directly from a loaded client data.xxx tab
- Ability to define objects dependencies and dump them all from one click. (e.g. db_item > item has dependencies of model (nx3), dds, icons and 02_item.spr)
- Centralized logger which keeps track of debug/notice/error messages for future debugging
One time only cause I had some time while baby sleeps.Quote:
yes, its my fail, sorry men, im use MonsterMotionSet from 8.1... can you create MonsterMotionSet for 7.2 - RDB? if it does not make it difficult for you, I will be very grateful.
fields = { { "character_id", INT32 }, { "def", STRING, length=256 }, { "battle", STRING, length=256 }, { "idle", STRING, length=256 }, { "walk", STRING, length=256 }, { "run", STRING, length=256 }, { "be_attack", STRING, length=256 }, { "be_attack2", STRING, length=256 }, { "dead", STRING, length=256 }, { "flying_dead", STRING, length=256 }, { "take", STRING, length=256 }, { "attack_1", STRING, length=256 }, { "attack_2", STRING, length=256 }, { "attack_3", STRING, length=256 }, { "draw_bow", STRING, length=256 }, { "target_bow", STRING, length=256 }, { "fire_bow", STRING, length=256 }, { "casting_1", STRING, length=256 }, { "casting_2", STRING, length=256 }, { "casting_3", STRING, length=256 }, { "melee_1", STRING, length=256 }, { "melee_2", STRING, length=256 }, { "melee_3", STRING, length=256 }, { "mount", STRING, length=256 }, { "unmount", STRING, length=256 } }
Normally I don't have the time, plus going through the full process of using this tool on video would be lengthy and many non-english speaking people wouldn't understand it anyways.Quote:
Hi,
why you don't make videoes for how to use your tools
for me, I know how to use them but there are some who I know don't know how to use it
it will be helpful for you and for them
nice woke