[CT]Help with mobspeed.

01/24/2010 22:20 Craven.-#1
Alrighty, I have a high speed ct, but mob is slower than my character's.
How can I increase the mobspeed in the ct file?
Code:
[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)

0053E530: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed:

DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40

[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E190:
cmp byte ptr [esp+04],00
I need to increase the speed by 1.
All help is appreciated!
01/24/2010 23:14 nildesita#2
this is the mobspeed that i use and it works good the only thing is that if you have speed hack on your character you have to walk and not run beacuse you wuill go faster than your mobs

if you have a modified speed hack then its up to you

heres the mobspeed i use

Code:
[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)

0053E530: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed:

DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40

[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E190:
cmp byte ptr [esp+04],00

and the speedhack that i use is this one
Code:
[ENABLE]
alloc(DrakoSpeed,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)

007E988A: //D9 40 08 5F 5E C3 8B 0D
jmp DrakoSpeed
ReturnSpeed:

DrakoSpeed:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
SpeedValue:
db 00 00 20 41

[DISABLE]
dealloc(DrakoSpeed)
unregistersymbol(SpeedValue)
007E988A:
fld dword ptr [eax+08]
pop edi
pop esi
they both work fine man

im pretty sure youre using the same speedhack that i am so instead or running while luring walk.
01/24/2010 23:21 Craven.-#3
Quote:
Originally Posted by nildesita View Post
this is the mobspeed that i use and it works good the only thing is that if you have speed hack on your character you have to walk and not run beacuse you wuill go faster than your mobs

if you have a modified speed hack then its up to you

heres the mobspeed i use

Code:
[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)

0053E530: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed:

DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40

[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E190:
cmp byte ptr [esp+04],00

and the speedhack that i use is this one
Code:
[ENABLE]
alloc(DrakoSpeed,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)

007E988A: //D9 40 08 5F 5E C3 8B 0D
jmp DrakoSpeed
ReturnSpeed:

DrakoSpeed:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
SpeedValue:
db 00 00 20 41

[DISABLE]
dealloc(DrakoSpeed)
unregistersymbol(SpeedValue)
007E988A:
fld dword ptr [eax+08]
pop edi
pop esi
they both work fine man

im pretty sure youre using the same speedhack that i am so instead or running while luring walk.
Yep, that's what I'm saying, I had to walk instead of running, ima try it!
Thanks!
01/24/2010 23:23 nildesita#4
no problem man anytime
01/25/2010 01:04 playboyx#5
check out this page right here it very help full you can set your own speed and mob speed you want .


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01/25/2010 08:00 WarMasterRealOne#6
question answered
#req 2 b closed :p
01/25/2010 08:01 Vaidas B#7
Quote:
Originally Posted by WarMasterRealOne View Post
question answered
#req 2 b closed :p
U keep making those shorter :p whats the next one ganna be?
#r2bc? :)
01/25/2010 08:05 WarMasterRealOne#8
Quote:
Originally Posted by waidas123 View Post
U keep making those shorter :p whats the next one ganna be?
#r2bc? :)
yep or just ... lol :D
01/26/2010 00:11 ~Twister~#9
#closed