Suche Hilfe | Archlord Map Viewer

06/10/2017 12:16 Havocker#1
Ich habe aus einem anderen [Only registered and activated users can see links. Click Here To Register...] hier folgenden YT-Kanal gefunden. Dort ist ein Video zu einem Archlord Map Viewer Tool inkl. Quellcode.

Ich suche Hilfe für den export dieser Karten Sektionen. Wer kann dabei helfen den Code zu erweitern? Oder ihn auf Direct-X umzuschreiben?

Archlord Map Viewer (Including source code)
Video:
Download-Link aus der Videobeschreibung: [Only registered and activated users can see links. Click Here To Register...]


Vielen Dank im voraus, vielleicht liest das hier ja die Person die das ganze programmiert hat.
06/10/2017 12:38 osiy1996#2
I'd be willing to collaborate on improving this viewer. It isn't a trivial task to parse those map files (especially .ma2 ones) so we should decide if we'll do it or not after you take a look at the code and understand what it does overall. I only have basic OpenGL knowledge so if you want to re-write rendering parts in directx you would have to lead the way.
06/10/2017 12:58 Havocker#3
i have no knowledge in c++ etc.

i found your tool great, cuz i am working on heightmaps for game engines and its hard to render all terrain from a live server....

example: Anchorville (old)
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06/10/2017 13:51 osiy1996#4
I'll keep on making a release whenever I make a 'big' update regarding this tool but it'll take forever since I'm also trying to build/maintain a server.

What do you hope to accomplish with a map viewer by the way, if you don't mind me asking?
06/10/2017 14:10 Havocker#5
Quote:
Originally Posted by osiy1996 View Post
What do you hope to accomplish with a map viewer by the way, if you don't mind me asking?
i will rebuild the terrain in 3ds max, later i will create Archlord in Unreal.
06/10/2017 14:37 osiy1996#6
I see. Fair warning though, even if you were to perfectly clone terrain, you still have a heck load of files to worry about. Models, animations, effects to name a few. These may very well be harder to parse than map files.

Wish you good luck though. Would be really nice if someone documented these file formats.
06/10/2017 17:41 Havocker#7
i still need only the complete terrain and character animations, all other stuff i have. All Buildings etc. retextured and repaired... database already exists...

i work since 2 years on my project, only need this terrain...
06/10/2017 17:46 osiy1996#8
Oh wow, 2 years. Did you use a tool like 3D Object Converter for model files or did you build a custom parser/exporter?
06/10/2017 18:26 Havocker#9
Quote:
Originally Posted by osiy1996 View Post
Oh wow, 2 years. Did you use a tool like 3D Object Converter for model files or did you build a custom parser/exporter?
yes i used it, after that i opened each file to repair it... double vertices etc. added textures
06/10/2017 18:34 osiy1996#10
I see. Well, I'll be publishing my work regarding client files through same youtube channel. If you take a look in there every few months, you may find stuff which could be of use to you.

Wish you good luck with your project.
06/11/2017 06:33 Havocker#11
Quote:
Originally Posted by osiy1996 View Post
I see. Well, I'll be publishing my work regarding client files through same youtube channel. If you take a look in there every few months, you may find stuff which could be of use to you.

Wish you good luck with your project.
thx, good luck to you too

my project preview,
06/11/2017 12:08 raduelvis1#12
Quote:
Originally Posted by Havocker View Post
thx, good luck to you too

my project preview, [Only registered and activated users can see links. Click Here To Register...]
Great work :D
1 question,,,do you have problem importing animations?
06/11/2017 13:47 Havocker#13
Quote:
Originally Posted by raduelvis1 View Post
Great work :D
1 question,,,do you have problem importing animations?
until now i have no animations from the clients, i use only static meshes until all objects are importet and the world is complete...

after that i will create animations for character and monsters, buildings i will create own animations in unreal itself
06/11/2017 14:22 Adive#14
This in incredible work which if successful will be revolutionary for this game.
06/11/2017 16:53 Havocker#15
Quote:
Originally Posted by raduelvis1 View Post
Great work :D
1 question,,,do you have problem importing animations?
do have a solution for the animations from the archlord clients?