Client Resolution

05/07/2017 21:57 JaniQ#1
Hi
so I've been messing around with the resolution of the client 5065
and managed to change it but I've encountered a glitch with the right
side of the screen so I've been looking into it messing around with things
and managed to find that the zoom actually affects it if you go below 256
(zoom out) the glitch disappears until you reach 200 also if you go above 284
(zoom in) the glitch also disappears now I understand that those values may
be affected by the resolution I changed the client to. (1344,768)

Also while snooping around I came across few functions that I assume
(from their name) do the camera "drawing" and it takes the windows size
as arguments also will tracing backwards I found that one of the parent
functions retrieves the players X,Y and is on a loop.

The problem is I can't seem to find or understand a viable reason why this glitch occurs in the first place.
05/08/2017 14:46 pintinho12#2
Good...
What's the glitch then?
I never messed with resolutions, then it's hard to help if there are no details or images.
05/08/2017 16:16 JaniQ#3
This glitch at the right side of the screen
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Also I found that moving in a direction that increases or decreases X,Y at the same rate
doesn't cause it.

the glitch appears and disappears evey amount fixed amount of steps I believe it's
4-5 steps
05/08/2017 21:45 { Angelius }#4
It's the client not rendering that last row of textures because the client is hard coded (in multiple places) not to load or draw anything past a certain resolution 1024x768 if I remember correctly. Changing the resolution offsets that but never fully fixes it. You would have to dive into the client assembly code and manually change these if you want to get rid of it.

I have done it multiple times for multiple servers.
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