Animation Packet

04/25/2017 04:30 A.k.A.#1
hey anyone know how is the right usage for skill animation packet i try smth like


Code:
SendPacket(0x51,"bd",4,Monster);
SendPacket(0x75,"bbb",4,1,Monster);
but this doesn't seem to be correct
04/25/2017 07:19 valzzz40#2
Check the source of nokia999, check how did he send Cure3 with skill animation.
04/25/2017 12:15 pamz12#3
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check the splashy part
04/25/2017 12:25 TheRealPower#4
Monster is equals to what?
the last param of both packets should just be the Monster ID
04/25/2017 17:23 A.k.A.#5
ok thanks guys

Quote:
Originally Posted by TheRealPower View Post
Monster is equals to what?
the last param of both packets should just be the Monster ID
ofc i know lol monster is just a variable name ^^
04/25/2017 18:08 TheRealPower#6
Quote:
Originally Posted by A.k.A. View Post
ok thanks guys



ofc i know lol monster is just a variable name ^^
Oh oke, also, if you send the animation and skill to a monster that is too far, nothing will happen, eventho it is in range.
Not sure what max range is for stuff like that but i would say +- 300
04/25/2017 18:25 A.k.A.#7
ye its inrange its actualy attacking me whatever i did omething like that
SendPacket(0x51,"bd",4,Monster);
Sleep(600);
SendPacket(0x75,"bbb",4,1,Monster);
it still saying skill cannot be executed ..

( compare 3 600 )
( compare 4 600 )
04/25/2017 19:29 meak1#8
"b" is byte dude
04/25/2017 20:53 A.k.A.#9
Quote:
Originally Posted by meak1 View Post
"b" is byte dude
dont think it matters 0x4 or 4 xD animation still used ingame
edit:
i got you now meak thanks so much ^^
04/26/2017 09:52 TheRealPower#10
Quote:
Originally Posted by A.k.A. View Post
dont think it matters 0x4 or 4 xD animation still used ingame
edit:
i got you now meak thanks so much ^^
No he is right, i just checked your stuff again, prolly never checked it

but your send skill is "SendPacket(0x75,"bbb",4,1,Monster)"

but it should be "bbd" as Monster ID is a dword and not a byte