Quote:
Originally Posted by original1337
Of course there are cap above the official 110 and so on. So many other servers have made this implementation. But what I really meant is that silkroad ceased to be silkroad after cap 110. I'm not just saying the name of the game but the purpose it was initially.
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The purpose of silkroad was: entertaining, proportionally increasing game content, and not being stuck at cap 110's.
I for myself, and not only to myself, prefer the real cap: 140.
Enabling every possible aspect of the game world, adding and increasing the skill stats (input/output) and other stuff. Adding new things, which would have or might have found their way inside the official silkroad. No fancy SoX bullshittery NPC editing and whatever custom event crap. And the most important thing: No GM appearance. That is messing everything up.
I actually understand, why people are asking "why CH only? why old/newjob only? why no 120+ cap?" and so on, because people are kinda scared about the new things.
If you take the Pacheon mastery tree as an example, it is quite weak, you pay more than you get, before you hit lv 110. No passive defense ups, no increased damage. You literally suck, till your regular crit/shot ratio increases, which happens quite well post-lv 110. A lv 140 pacheon bower, full STR will quite stand a good chance against war/rogue or any wizardy coward with invisibilty.
But yea, the balancing is fucked up anyways, due to JoyMax messing up the rest with its pay2progress system and not focusing on the actual gameplay.