Hello mates, I just want some good advice on how to fix the error which the friend list will remove/gone after exiting the character.
Thank you..
Thank you..
This question is too vague. Do you mean the fact that it's not programmed at all and it's your job to do that, or are you getting some sort of error? Like, if it's just the fact that it's not saving... then you need to program that.Quote:
Hello mates, I just want some good advice on how to fix the error which the friend list will remove/gone after exiting the character.
Thank you..
There are 2 basic things that you could think off:Quote:
#Report @[Only registered and activated users can see links. Click Here To Register...] nonsense and he is off topic.
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#Report @[Only registered and activated users can see links. Click Here To Register...] nonsense and he is off topic.
Thanks for your advice. actually I already done with the saving friends. And it's kind a bit weird when the player will exit the game then it will remove all the Friendlist. I will give you some update if I ever have some. By the way, thanks for the numver 2 advice.Quote:
There are 2 basic things that you could think off:
1. You might not be saving it on the database;
2. You might not be sending it to the client on the login (which you can check on the database if the friendship has been saved)
Damn, those are some long lines.Quote:
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Basically.
Thanks for the idea. The code is the same for the structure on LoginFunc. Yet still not working. I am thinking if this is on the client side?Quote:
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Basically.
thanks for this. but it's kinda weird on my friendlist. the save will work. It just that if you exit the conquer client. all the enemy and friendlist will be gone.Quote:
Check the structure (this one is for 5080 and might work on lower)
Literally back to this:Quote:
thanks for this. but it's kinda weird on my friendlist. the save will work. It just that if you exit the conquer client. all the enemy and friendlist will be gone.
Quote:
There are 2 basic things that you could think off:
1. You might not be saving it on the database;
2. You might not be sending it to the client on the login (which you can check on the database if the friendship has been saved)