In a long time I had the idea of creating a server where to play it would be necessary to buy an account (as it existed a long time in ecsro vip). The question would be somewhat different since basically everything from the creation of the account would be entirely free within the game. But everyone may wonder why the hell am I going to buy an account on a server if there are so many others?
Let's face the facts of today's online silkroad scene:
- benefited unions by gm ranging from silks, sp, gold up to hwid bypass
- price of totally abusive silks
- systems aimed at the exacerbated consumption of silks
- total in-game gold depreciation
- active corruption of gms
*
And many other facts.
By making a quick account you need the following items to be "strong":
Premium plus
Devil Spirit
Immortal
Astral
Pet grab
Pet trans
Pet atack
Reverse
global
Avatar
And many others. If you put in the tip of the pencil and this you can check with any gm a player spends on average 60 $ or more per month in a single account of silkroad online. And when the player has more than 1 char? Then you can do the math yourself.
But okay, what do I mean by all this?
What if there was a server that to play first you should buy an account? That's right, buy an account. But, let's admit that you did not want this, you know what the benefits would be?
- valuation of gold in servers
- silk items would no longer be the basis of everything since everyone has them
- systems focused on gameplay and not the exaggerated sale of items
- total removal of gold bots
- real team play
And many other benefits that only a non-GM profit system can offer.
Okay, that sounds decent to me, but knowing in the current scene that we live like the server would hold on? Imagine a server with 100 chars online, each account would be 20 $ and we would have a monthly "billing" of 2000 $. I believe that under the terms of $ 2000 today it will be enough to afford to keep 100 people online.
Come on guys, $ 20 and you guys would have all freed up at no additional cost. I'd particularly throw it without a shadow of doubt on a server like this.
What do you think about this?
Let's face the facts of today's online silkroad scene:
- benefited unions by gm ranging from silks, sp, gold up to hwid bypass
- price of totally abusive silks
- systems aimed at the exacerbated consumption of silks
- total in-game gold depreciation
- active corruption of gms
*
And many other facts.
By making a quick account you need the following items to be "strong":
Premium plus
Devil Spirit
Immortal
Astral
Pet grab
Pet trans
Pet atack
Reverse
global
Avatar
And many others. If you put in the tip of the pencil and this you can check with any gm a player spends on average 60 $ or more per month in a single account of silkroad online. And when the player has more than 1 char? Then you can do the math yourself.
But okay, what do I mean by all this?
What if there was a server that to play first you should buy an account? That's right, buy an account. But, let's admit that you did not want this, you know what the benefits would be?
- valuation of gold in servers
- silk items would no longer be the basis of everything since everyone has them
- systems focused on gameplay and not the exaggerated sale of items
- total removal of gold bots
- real team play
And many other benefits that only a non-GM profit system can offer.
Okay, that sounds decent to me, but knowing in the current scene that we live like the server would hold on? Imagine a server with 100 chars online, each account would be 20 $ and we would have a monthly "billing" of 2000 $. I believe that under the terms of $ 2000 today it will be enough to afford to keep 100 people online.
Come on guys, $ 20 and you guys would have all freed up at no additional cost. I'd particularly throw it without a shadow of doubt on a server like this.
What do you think about this?