Asal Damage

03/23/2017 03:18 khemomo#1
I wonder how does the computation of asal work in here? I wan to increase the Asal of Billposter but even I put Increase mp 200% The asal is still low like 200k

Please tell/teach me how can I increase it. thanks in advance

03/23/2017 12:44 Mognakor#2
For a balanced gameplay i recommed replacing the entire block with:

Code:
int CAttackArbiter::PostAsalraalaikum()
{
 return m_pAttacker->GetManaPoint() * m_pAttacker->GetManaPoint();
}
03/23/2017 13:00 Sedrika#3
Quote:
Originally Posted by Mognakor View Post
For a balanced gameplay i recommed replacing the entire block with:

Code:
int CAttackArbiter::PostAsalraalaikum()
{
 return m_pAttacker->GetManaPoint() * m_pAttacker->GetManaPoint();
}
Kappa. 1k would be 1m dmg ;)
03/23/2017 14:05 Kiseku#4
Bin ich dumm oder Macht diese return Funktion einfach keinen Sinn weil inner 0 rauskommt oder nicht xD ?
if( m_pAttacker->GetHitPoint() > m_pAttacker->GetMaxHitPoint() )
{
return ( ( ( m_pAttacker->GetStr() / 10 ) * dwSkillLevel ) * 0 );
}
03/23/2017 14:28 Mognakor#5
Quote:
Originally Posted by Sedrika View Post
Kappa. 1k would be 1m dmg ;)
He said he wants to increase Asal damage beyond 200k, thats what my code does. :rolleyes:
03/23/2017 18:08 Sedrika#6
Quote:
Originally Posted by Kiseku View Post
Bin ich dumm oder Macht diese return Funktion einfach keinen Sinn weil inner 0 rauskommt oder nicht xD ?
if( m_pAttacker->GetHitPoint() > m_pAttacker->GetMaxHitPoint() )
{
return ( ( ( m_pAttacker->GetStr() / 10 ) * dwSkillLevel ) * 0 );
}
Dumm eher weil X * 0 = 0 ist.
03/23/2017 18:47 Kiseku#7
Ja das meine ich ja damit xD