on how to do mob drops i dont understand how it goes could someone make a guide on how to make mobs drop stuff.
else if (MyMath.ChanceSuccess(DropRates.Meteor))
{
DI2.Info.ID = 1088001;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
I don't think you can do that can you? If you could that would make things a WHOLE lot easier, i know you can in CoEmu. But for things like MZ and how things have the same number you could just use the MobId.Quote:
Well for 5165 its something like,
if (MobName.Contains("Mobname")
{
Drop info.
}
Yes my idea does work.Quote:
I don't think you can do that can you? If you could that would make things a WHOLE lot easier, i know you can in CoEmu. But for things like MZ and how things have the same number you could just use the MobId.
Yes i know you can do that, lol. What I was trying to say was if you do the mob drops by name rather than mod id for things like MZ or special drops, it would drop the same item for every mob with that name. So you wouldn't really be able to have different drops for different MetDoves.. I know thats confusing but im too damn tired.Quote:
Yes my idea does work.
If you wanna do it for everything in MZ you can do
if (GC.MyChar.Loc.Map == MapID)
{
drop info
}