Hello :)
Most of u will ignore it ( even ymir did ) but there's somepeoples who love to keep it all clean , even the small non effect bug
Before fix the bug :
[Only registered and activated users can see links. Click Here To Register...]
After :
[Only registered and activated users can see links. Click Here To Register...]
#UPDATE
I've fix also fix this bug :
[Only registered and activated users can see links. Click Here To Register...]
and another bug related to inventory
To fix it :
Client Source / EterPythonLib/PythonGridSlotWindow.cpp
Serach for fucntion :
replace with this :
Now Save and compile :)
Most of u will ignore it ( even ymir did ) but there's somepeoples who love to keep it all clean , even the small non effect bug
Before fix the bug :
[Only registered and activated users can see links. Click Here To Register...]
After :
[Only registered and activated users can see links. Click Here To Register...]
#UPDATE
I've fix also fix this bug :
[Only registered and activated users can see links. Click Here To Register...]
and another bug related to inventory
To fix it :
Client Source / EterPythonLib/PythonGridSlotWindow.cpp
Serach for fucntion :
Code:
BOOL CGridSlotWindow::CheckMoving(DWORD dwSlotNumber, DWORD dwItemIndex, const std::list<TSlot*> & c_rSlotList)
Code:
BOOL CGridSlotWindow::CheckMoving(DWORD dwSlotNumber, DWORD dwItemIndex, const std::list<TSlot*> & c_rSlotList)
{
if (m_dwSlotStyle != SLOT_STYLE_PICK_UP)
return TRUE;
for (std::list<TSlot*>::const_iterator itor = c_rSlotList.begin(); itor != c_rSlotList.end(); ++itor)
{
TSlot * pSlot = *itor;
if (0 != pSlot->dwItemIndex || pSlot->dwCenterSlotNumber != pSlot->dwSlotNumber) // 아이템이 있고
{
if (dwItemIndex != pSlot->dwItemIndex || c_rSlotList.size() != 1) // 다른 아이템이면 못 옮김
return false;
}
}
return true;
}