ROC item setting

03/09/2017 22:39 okulyolu#1
I want only the killer takes the item when ROCs are down. How can I set this?
03/10/2017 11:31 leo2111#2
What? I personally don't get you,try a better translation?
03/10/2017 20:27 okulyolu#3
Quote:
Originally Posted by leo2111 View Post
What? I personally don't get you,try a better translation?
sory bro google translate bad :)

I want only the killer takes the item when ROCs are down. How can I set this?
03/10/2017 20:33 oliok#4
He means he wants only the killer (person or party) to be able to take the Roc items after a kill.
Anything that drops from Roc can be picked by anyone.
03/10/2017 20:48 okulyolu#5
Quote:
Originally Posted by oliok View Post
He means he wants only the killer (person or party) to be able to take the Roc items after a kill.
Anything that drops from Roc can be picked by anyone.
ok but problem :(
killer player 10-15 berserker open
03/13/2017 16:57 Muhab*#6
Mostly it's about the unique line in the database, just compare it with another unique and look out for the difference then try to figure out which column handles this case.
03/16/2017 06:10 lepitismak#7
you can remove all drop itens on roc and make a procedure when roc is killed by anyone and this player teleport get a scroll and this give a randon item of your choice
03/16/2017 19:14 okulyolu#8
Quote:
Originally Posted by lepitismak View Post
you can remove all drop itens on roc and make a procedure when roc is killed by anyone and this player teleport get a scroll and this give a randon item of your choice
ROC Gate of ruler automatic roc event :(
03/28/2017 14:49 guckguck#9
Quote:
Originally Posted by okulyolu View Post
ROC Gate of ruler automatic roc event :(
It is simply not possible using the original Roc, because the event (and mob) is written into the gameserver directly for that guy.
Why:
If you make a 1:1 copy of Roc to another ID all custom drops are gone. Same for the shared drops. Sadly it is not possible to change the original event, thus you can't place a new ID into the event.

In theory the only option would be:
- clone the map to a new ID, set it as instance
- place a marker mob to be spawned onto the map on create to trigger the event on kill
- rebuild the whole event using trigger on mobkills and area
- make the instance closing at certain time for at least 1hr
- after closing time the map will be opened again and spawn your event trigger mob (with notice if you want), also it is clock time based then
- all other options will work like a normal unique only (time delay based)