bool NewPlayerTable2(TPlayerTable * table, const char * name, BYTE race, BYTE shape, BYTE bEmpire)
table->level = 1;
quest first begin state start begin when login with pc.getqf("first") < 2 begin chat("Viel Spaß auf Crypto2!") pc.set_level(55) pc.setqf("first", 1) set_state(__COMPLETE__) end end state __COMPLETE__ begin end end