[Release] Reading .xps file

02/22/2017 21:10 Plastic#1
This is the structure for reading the SKILLPACKAGE.xsp file. Thought I posted this already but apparently I didn't.

Code:
typedef struct
{
    int category;
    short id;
} skillItem_t;

typedef struct
{
    char pkgName[ 32 ];
    int skillCount;
    skillItem_t skillItem[ skillCount ];
} skillPackage_t;

struct
{
    int pkgCount;
    skillPackage_t skillPackage[ pkgCount ];
} theFile;
010 editor template attached below.
02/23/2017 08:34 bog18dy#2
Plastic, I have a question, any chance you're able to compile 2009 client source ?
(there's some missing source files @ Kernel, but the .objs are there, so linking them should be enough in order to compile).

If you'd be curious, PM me.
02/23/2017 12:39 heineken0801#3
Quote:
Originally Posted by bog18dy View Post
Plastic, I have a question, any chance you're able to compile 2009 client source ?
(there's some missing source files @ Kernel, but the .objs are there, so linking them should be enough in order to compile).

If you'd be curious, PM me.
Hope you or any guy can make it work.!!
02/23/2017 12:59 bog18dy#4
Quote:
Originally Posted by heineken0801 View Post
Hope you or any guy can make it work.!!
It'd require me a lot of time to try, because I don't even have a prepared environment, moreover, I'm not interested in server management as I lack time. I was just curious if someone else with experience like Plastic could give it a try, if he manages to do it, maybe we'll make a public leak with 2009 KR server, as anyone with a functioning brain will play redfox with their engine update.