WorldServer crash MoverActEvent.cpp

01/30/2017 19:05 raventh1984#1
Hoi elitepvpers,

Everytime when i kill an mob it keeps on crashing the worldserver.

here are the codes on how its killing the mover.

Mover.cpp
Code:
CRiftMatch::GetInstance()->DestroyMoverRift( GetProp()->dwID );
Rift.cpp
Code:
void CRiftMatch::DestroyMoverRift(DWORD dwMonsterId, BOOL bKill)
{
	if (bKill)
	{
		OUTPUTDEBUGSTRING("\n DestroyMoverRift: dwMonsterId = %d BOOL bKill = %d \n", dwMonsterId, bKill);
		nKillCount++;
	}
}
CrashCode snipper
MoverActEvent.cpp
Code:
nDamage = pHitObj->m_pActMover->SendDamage(m_pActMover->m_dwAtkFlags, GetId(), nParam);
When i remover the nKillCount++; Then its not crashing.

It was working before but i needed to re-script it from the ground up cause my kid has spelled here drink over my computer. Pff needed to start from the ground up.