Unidentified Wolf Hack 1.3.0 - ExtremeGamerz.ca

01/23/2017 06:17 mohawktribe#1
Wolfteam Servers :

AeriaGames

Windows Platform :

Windows XP
Windows Vista
Windows 7
Windows 8/8.1
Windows 10

Features :

Name ESP (No Icons)
No Recoil
No Spread
Infinite Ammo
No Reload
Instant Respawn
Perfect MS
Shoot Through Walls
Return To Base
Wolf Dash
Infinite Wolf Dash
Respawn At Death Location
Wolf View 2.0
WP Hack
No Fall Damage
Rapid Fire
Shoot Anytime
Speed Hack
Jump Hack
Team Kill
Always Headshot
AB3G Equiped
Anti-Nade Damage
Wolfhunt Power
Freeze All Players
Wolf Hack
God Mode
Infinite Icehold Resurrection
Defuse Bomb Anywhere
One Hit Kill

Instructions :

1-> Open UWH.exe
2-> Login with your extremegamerz id and pass
3-> Set your folder where wolfteam is installed "ex. c:\AeriaGames\Wolfteam" ( Hack will then restart )
3-> If Hardware ID is not set then press the set button to register your Hardware ID ( Hack will then restart )
4-> Press Start

Open/Close Menu - Insert

Note!

Team Kill, Always Headshot, AB3G Equiped, Anti-Nade Damage, Wolfhunt Power, Freeze All Players,
God Mode, and One Hit Kill must be activated in-game and reactivated each new game.
I will fix this in a later update.

Dont forget to register on forums or hack will not work!
01/23/2017 07:15 XR4Z3RX#2
Can you add Real Inventory too? :o it would be nice then.
01/23/2017 11:51 DarkNighTOne#3
Charcthers . inventory hack pls!.
01/23/2017 12:26 LYNX1998#4
look nice u will add character hack and real inventory?
01/23/2017 12:26 __chkstk#5
If you're using vb.net why didnt u use try catch for object features. If you're using c++ why you didnt use writeprocessmemory (Like writetomemory fuction will give crash for object pointers if player not in game.)

+ Defuse bomb look like nice. Why u didnt make instant revive :)

Edit: [For solve your crash, find a pointer which can show your player in game or lobby.

Example in lobby = val 0, in game val = 1

switch(checkgame){
case 0:
obj = 0;
break;
case 1:
obj = Your Module;
break;
}
]
01/23/2017 21:09 mohawktribe#6
Quote:
Originally Posted by nader11ndeu View Post
If you're using vb.net why didnt u use try catch for object features. If you're using c++ why you didnt use writeprocessmemory (Like writetomemory fuction will give crash for object pointers if player not in game.)

+ Defuse bomb look like nice. Why u didnt make instant revive :)

Edit: [For solve your crash, find a pointer which can show your player in game or lobby.

Example in lobby = val 0, in game val = 1

switch(checkgame){
case 0:
obj = 0;
break;
case 1:
obj = Your Module;
break;
}
]
The reason its like that right now for the object pointers is because im using signatures to find all my addresses. I have not found a working signature for ingame/not ingame. The hack will actually work across all wolfteam servers I just havent advertised it.
01/24/2017 08:28 stevmnek123#7
bro I regesiterd to your site and writed the username and the password its say wrong username or password and they are right please help
01/24/2017 14:44 mohawktribe#8
Quote:
Originally Posted by stevmnek123 View Post
bro I regesiterd to your site and writed the username and the password its say wrong username or password and they are right please help
You must be typing something wrong.
01/25/2017 01:01 C0RE'#9
Quote:
Originally Posted by nader11ndeu View Post
...
Or use this:
Code:
DWORD GetModuleHandleOfCut(LPCSTR name)
{
	HANDLE SN = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());

	DWORD dwRetValue = 0x0;

	MODULEENTRY32 ME;
	ME.dwSize = sizeof(MODULEENTRY32);
	bool done = !Module32First(SN, &ME) ? true : false;
	
	while (!done)
	{
		if (strstr(ME.szModule, name))
		{
			dwRetValue = (DWORD)ME.modBaseAddr;
		}

		done = !Module32Next(SN, &ME) ? true : false;
	}

	return dwRetValue;
}
->>

Code:
if(GetModuleHandleOfCut("obj") != NULL){
//ingame
}else{
//not ingame
}
You can use GetModuleHandleOfCut for "csh", "cfx", "obj" ...

But using an address would be easier.
01/25/2017 02:42 HoolyHaacks#10
Quote:
Originally Posted by C0RE' View Post
Or use this:
Code:
DWORD GetModuleHandleOfCut(LPCSTR name)
{
	HANDLE SN = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());

	DWORD dwRetValue = 0x0;

	MODULEENTRY32 ME;
	ME.dwSize = sizeof(MODULEENTRY32);
	bool done = !Module32First(SN, &ME) ? true : false;
	
	while (!done)
	{
		if (strstr(ME.szModule, name))
		{
			dwRetValue = (DWORD)ME.modBaseAddr;
		}

		done = !Module32Next(SN, &ME) ? true : false;
	}

	return dwRetValue;
}
->>

Code:
if(GetModuleHandleOfCut("obj") != NULL){
//ingame
}else{
//not ingame
}
You can use GetModuleHandleOfCut for "csh", "cfx", "obj" ...

But using an address would be easier.

That true , it work fine, correct!

C0RE go skype. ;)
01/25/2017 03:04 __chkstk#11
Quote:
Originally Posted by C0RE' View Post
Or use this:
Code:
DWORD GetModuleHandleOfCut(LPCSTR name)
{
	HANDLE SN = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());

	DWORD dwRetValue = 0x0;

	MODULEENTRY32 ME;
	ME.dwSize = sizeof(MODULEENTRY32);
	bool done = !Module32First(SN, &ME) ? true : false;
	
	while (!done)
	{
		if (strstr(ME.szModule, name))
		{
			dwRetValue = (DWORD)ME.modBaseAddr;
		}

		done = !Module32Next(SN, &ME) ? true : false;
	}

	return dwRetValue;
}
->>

Code:
if(GetModuleHandleOfCut("obj") != NULL){
//ingame
}else{
//not ingame
}
You can use GetModuleHandleOfCut for "csh", "cfx", "obj" ...

But using an address would be easier.
I am using it already. But for csh and cfx, its not Necessary, because when you open the game, csh base and cfx base created. They will never change while you're in game. So you can simple use this:

If (csh>0)
If (cfx>0)

Thats all :) But obj, its changing every game. So you need to use adress or GetModuleHandleOfCut, because you cant say if (obj>0) , you need to clear your dword. For this, you need to adres or gmhoc :)

And please go skype fast hoolly will ask for help
01/25/2017 04:41 HoolyHaacks#12
Quote:
Originally Posted by nader11ndeu View Post
I am using it already. But for csh and cfx, its not Necessary, because when you open the game, csh base and cfx base created. They will never change while you're in game. So you can simple use this:

If (csh>0)
If (cfx>0)

Thats all :) But obj, its changing every game. So you need to use adress or GetModuleHandleOfCut, because you cant say if (obj>0) , you need to clear your dword. For this, you need to adres or gmhoc :)

And please go skype fast hoolly will ask for help
fuck you man i dont need help, i will send something to him so shut up big fat boy
01/25/2017 23:55 __chkstk#13
Quote:
Originally Posted by HoolyHaacks View Post
fuck you man i dont need help, i will send something to him so shut up big fat boy
Haha xD
01/26/2017 01:18 C0RE'#14
Quote:
Originally Posted by nader11ndeu View Post
Thats all :) But obj, its changing every game. So you need to use adress or GetModuleHandleOfCut, because you cant say if (obj>0) , you need to clear your dword. For this, you need to adres or gmhoc :)
Nice that everyone is using my function, but i didnt share it. :D

Quote:
Originally Posted by nader11ndeu View Post
And please go skype fast hoolly will ask for help
I dont use Skype anymore.
01/26/2017 02:56 __chkstk#15
Quote:
Originally Posted by C0RE' View Post
Nice that everyone is using my function, but i didnt share it. :D



I dont use Skype anymore.
şşş Holly just not noticed that, we are clear haha xD