I already tried searching but no luck.
Here's the problem. when I walk into the entrance to dungeon. nothing happens. it didn't take me to the dungeon.
All v18 dungeons don't work. I'm using virtuos v19 source
Here's the error log I can provide to you.
error file behind the resource and program folder
Error file on client
and here's my related resource files
PartyDungeon.Lua
World.Inc
defineWorld.h
CoreServer.ini
Thanks for the Help ACE and LUMI the above problem are now fixed.
I fix that using atlas beast. by creating teleport trigger
sample:
[Only registered and activated users can see links. Click Here To Register...]
My Problem Now:
ID_BOSS, ID_MIDBOSS, ID_NORMAL don't spawn.
nothing's changed on above files except the PartyDungeon.lua I changed the x,y,z of SetMonster
New PartyDungeon.lua
Here's the problem. when I walk into the entrance to dungeon. nothing happens. it didn't take me to the dungeon.
All v18 dungeons don't work. I'm using virtuos v19 source
Here's the error log I can provide to you.
error file behind the resource and program folder
2017/ 1/17 11:52:57 OP: 19773769, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
2017/ 1/17 11:54:02 OP: 64337, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
2017/ 1/17 11:54:02 LUA - Event - ID:1, Title:Level Up Event, State:1
2017/ 1/17 11:54:02 LUA - Event - ID:2, Title:Level-UP Event Rewards!!, State:1
2017/ 1/17 11:54:20 OP: 17586, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:12:53 line(0) 파일 에서 "[Terror] King Chiton" 스트링이 따옴표로 끝나지 않음.
2017/ 1/17 11:54:02 OP: 64337, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
2017/ 1/17 11:54:02 LUA - Event - ID:1, Title:Level Up Event, State:1
2017/ 1/17 11:54:02 LUA - Event - ID:2, Title:Level-UP Event Rewards!!, State:1
2017/ 1/17 11:54:20 OP: 17586, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:04:19 아템 벗기는데 실패:ViriBeautiful
2017/ 1/17 12:12:53 line(0) 파일 에서 "[Terror] King Chiton" 스트링이 따옴표로 끝나지 않음.
2017/ 1/17 12:16:27 Jan 16 2017 12:51:53 1 rCnt=1
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:007DB9F1
- Registers
EAX=00000004 EBX=7EFDE000 ECX=00000000 EDX=0018FD58 ESI=00000001
EDI=00000000 EBP=0018FCC4 ESP=0018FCB8 EIP=007DB9F1 FLG=00010206
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:007DB9F1 Neuz.exe
0023:007DA9D3 Neuz.exe
0023:007DA759 Neuz.exe
0023:007D95E1 Neuz.exe
0023:004DA287 Neuz.exe
0023:00621CC8 Neuz.exe
0023:00625EAF Neuz.exe
0023:0051559A Neuz.exe
0023:00510BCB Neuz.exe
0023:004B5232 Neuz.exe
0023:009B351D Neuz.exe
0023:0093FF42 Neuz.exe
0023:0093FFA6 Neuz.exe
0023:755133CA kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
0023:776E9ED2 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
0023:776E9EA5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:007DB9F1
- Registers
EAX=00000004 EBX=7EFDE000 ECX=00000000 EDX=0018FD58 ESI=00000001
EDI=00000000 EBP=0018FCC4 ESP=0018FCB8 EIP=007DB9F1 FLG=00010206
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:007DB9F1 Neuz.exe
0023:007DA9D3 Neuz.exe
0023:007DA759 Neuz.exe
0023:007D95E1 Neuz.exe
0023:004DA287 Neuz.exe
0023:00621CC8 Neuz.exe
0023:00625EAF Neuz.exe
0023:0051559A Neuz.exe
0023:00510BCB Neuz.exe
0023:004B5232 Neuz.exe
0023:009B351D Neuz.exe
0023:0093FF42 Neuz.exe
0023:0093FFA6 Neuz.exe
0023:755133CA kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
0023:776E9ED2 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
0023:776E9EA5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
and here's my related resource files
PartyDungeon.Lua
--------------------------------------------------------------------
-- 초기화 ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\InstanceDungeonBase.lua" )
--------------------------------------------------------------------
--[[
AddDungeon( "WI_DUNGEON_SECRET_L" )
--{
SetClass( dwClass )
SetLevel( nMinLevel, nMaxLevel )
SetCoolTime( dwCoolTime )
SetMonster( nType, strMonsterId, bRed, x, y, z )
:
:
SetTeleportPos( nType, x, y, z )
:
:
--}
--]]
AddDungeon( "WI_DUNGEON_FL_MAS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 300 )
SetCoolTime( MIN(0) )
SetTeleportPos( ID_NORMAL, 695, 90, 684 ) -- 정의하지 않으면 맵에서 설정한 좌표로 이동한다.
SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_AIBATT1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_AIBATT1", true, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_OMINOUS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_OMINOUS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04_1", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04_1", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04_1", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01_1", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01_1", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_DREADFULCAVE" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE01", false, 928, 101, 198 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE02", false, 1504, 101, 419 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE03", false, 1397, 101, 893 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE04", false, 764, 101, 867 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE05", false, 675, 101, 560 )
SetMonster( ID_BOSS, "MI_SKELDEVIL", true, 1809, 101, 1395 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT01", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_UPRESIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_UPRESIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND)
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01_1", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel(1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH_1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES_1", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01_1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01_1", false, 695, 100, 684 )
--}
--]]
-- 초기화 ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\InstanceDungeonBase.lua" )
--------------------------------------------------------------------
--[[
AddDungeon( "WI_DUNGEON_SECRET_L" )
--{
SetClass( dwClass )
SetLevel( nMinLevel, nMaxLevel )
SetCoolTime( dwCoolTime )
SetMonster( nType, strMonsterId, bRed, x, y, z )
:
:
SetTeleportPos( nType, x, y, z )
:
:
--}
--]]
AddDungeon( "WI_DUNGEON_FL_MAS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 300 )
SetCoolTime( MIN(0) )
SetTeleportPos( ID_NORMAL, 695, 90, 684 ) -- 정의하지 않으면 맵에서 설정한 좌표로 이동한다.
SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_AIBATT1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_AIBATT1", true, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_OMINOUS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_OMINOUS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04_1", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04_1", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04_1", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01_1", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01_1", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_DREADFULCAVE" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE01", false, 928, 101, 198 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE02", false, 1504, 101, 419 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE03", false, 1397, 101, 893 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE04", false, 764, 101, 867 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE05", false, 675, 101, 560 )
SetMonster( ID_BOSS, "MI_SKELDEVIL", true, 1809, 101, 1395 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT01", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_UPRESIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_UPRESIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND)
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01_1", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel(1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH_1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES_1", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01", false, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01_1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01_1", false, 695, 100, 684 )
--}
--]]
// World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas"//
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_FWC "WdFwc"
WI_WORLD_MARKET "WdMarket"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 "WdHeaven06_1"
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1"
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_QUIZ "WdQuiz"
WI_GUILDHOUSE_SMALL "WdGuildhousesmall"
WI_GUILDHOUSE_MIDDLE "WdGuildhousemiddle"
WI_GUILDHOUSE_LARGE "WdGuildhouselarge"
WI_INSTANCE_DREADFULCAVE "DuDreadfulCave"
WI_INSTANCE_RUSTIA "DuRustia"
WI_INSTANCE_RUSTIA_1 "DuRustia_1"
WI_WORLD_RARTESIA "WdRartesia"
WI_WORLD_DARKRARTESIA "WdDarkRartesia"
WI_INSTANCE_BEHAMAH "DuBehamah"
WI_INSTANCE_KALGAS_1 "DuKalgas_1"
WI_INSTANCE_KALGAS_2 "DuKalgas_2"
WI_INSTANCE_KALGAS "DuKalgas"
WI_WORLD_COLOSSEUM "WdColosseum"
WI_INSTANCE_UPRESIA "DuUpresia"
WI_WORLD_ARENA_1 "WdArena_1"
WI_INSTANCE_HERNEOS "DuHerneos"
WI_INSTANCE_SANPRES "DuSanpres"
WI_INSTANCE_UPRESIA_1 "DuUpresia_1"
WI_INSTANCE_HERNEOS_1 "DuHerneos_1"
WI_INSTANCE_SANPRES_1 "DuSanpres_1"
WI_WORLD_RICHCASTLE "WdRichCastle"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
);
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_INSTANCE_DREADFULCAVE SetTitle
(
IDS_WORLD_INC_000053
);
WI_GUILDHOUSE_SMALL SetTitle
(
IDS_WORLD_INC_000050
);
WI_GUILDHOUSE_MIDDLE SetTitle
(
IDS_WORLD_INC_000051
);
WI_GUILDHOUSE_LARGE SetTitle
(
IDS_WORLD_INC_000052
);
WI_INSTANCE_RUSTIA SetTitle
(
IDS_WORLD_INC_000054
);
WI_INSTANCE_RUSTIA_1 SetTitle
(
IDS_WORLD_INC_000055
);
WI_WORLD_RARTESIA SetTitle
(
IDS_WORLD_INC_000056
);
WI_INSTANCE_BEHAMAH SetTitle
(
IDS_WORLD_INC_000057
);
WI_INSTANCE_KALGAS_1 SetTitle
(
IDS_WORLD_INC_000058
);
WI_INSTANCE_KALGAS_2 SetTitle
(
IDS_WORLD_INC_000058
);
WI_INSTANCE_KALGAS SetTitle
(
IDS_WORLD_INC_000058
);
WI_INSTANCE_UPRESIA SetTitle
(
IDS_WORLD_INC_000060
);
WI_WORLD_ARENA_1 SetTitle
(
IDS_WORLD_INC_000061
);
WI_INSTANCE_HERNEOS SetTitle
(
IDS_WORLD_INC_000062
);
WI_INSTANCE_SANPRES_1 SetTitle
(
IDS_WORLD_INC_000064
);
WI_INSTANCE_SANPRES SetTitle
(
IDS_WORLD_INC_000065
);
WI_INSTANCE_HERNEOS_1 SetTitle
(
IDS_WORLD_INC_000067
);
WI_INSTANCE_UPRESIA_1 SetTitle
(
IDS_WORLD_INC_000066
);
WI_WORLD_RICHCASTLE SetTitle
(
IDS_WORLD_INC_000068
);
WI_WORLD_DARKRARTESIA SetTitle
(
IDS_WORLD_INC_000069
);
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas"//
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_FWC "WdFwc"
WI_WORLD_MARKET "WdMarket"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 "WdHeaven06_1"
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1"
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_QUIZ "WdQuiz"
WI_GUILDHOUSE_SMALL "WdGuildhousesmall"
WI_GUILDHOUSE_MIDDLE "WdGuildhousemiddle"
WI_GUILDHOUSE_LARGE "WdGuildhouselarge"
WI_INSTANCE_DREADFULCAVE "DuDreadfulCave"
WI_INSTANCE_RUSTIA "DuRustia"
WI_INSTANCE_RUSTIA_1 "DuRustia_1"
WI_WORLD_RARTESIA "WdRartesia"
WI_WORLD_DARKRARTESIA "WdDarkRartesia"
WI_INSTANCE_BEHAMAH "DuBehamah"
WI_INSTANCE_KALGAS_1 "DuKalgas_1"
WI_INSTANCE_KALGAS_2 "DuKalgas_2"
WI_INSTANCE_KALGAS "DuKalgas"
WI_WORLD_COLOSSEUM "WdColosseum"
WI_INSTANCE_UPRESIA "DuUpresia"
WI_WORLD_ARENA_1 "WdArena_1"
WI_INSTANCE_HERNEOS "DuHerneos"
WI_INSTANCE_SANPRES "DuSanpres"
WI_INSTANCE_UPRESIA_1 "DuUpresia_1"
WI_INSTANCE_HERNEOS_1 "DuHerneos_1"
WI_INSTANCE_SANPRES_1 "DuSanpres_1"
WI_WORLD_RICHCASTLE "WdRichCastle"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
);
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_INSTANCE_DREADFULCAVE SetTitle
(
IDS_WORLD_INC_000053
);
WI_GUILDHOUSE_SMALL SetTitle
(
IDS_WORLD_INC_000050
);
WI_GUILDHOUSE_MIDDLE SetTitle
(
IDS_WORLD_INC_000051
);
WI_GUILDHOUSE_LARGE SetTitle
(
IDS_WORLD_INC_000052
);
WI_INSTANCE_RUSTIA SetTitle
(
IDS_WORLD_INC_000054
);
WI_INSTANCE_RUSTIA_1 SetTitle
(
IDS_WORLD_INC_000055
);
WI_WORLD_RARTESIA SetTitle
(
IDS_WORLD_INC_000056
);
WI_INSTANCE_BEHAMAH SetTitle
(
IDS_WORLD_INC_000057
);
WI_INSTANCE_KALGAS_1 SetTitle
(
IDS_WORLD_INC_000058
);
WI_INSTANCE_KALGAS_2 SetTitle
(
IDS_WORLD_INC_000058
);
WI_INSTANCE_KALGAS SetTitle
(
IDS_WORLD_INC_000058
);
WI_INSTANCE_UPRESIA SetTitle
(
IDS_WORLD_INC_000060
);
WI_WORLD_ARENA_1 SetTitle
(
IDS_WORLD_INC_000061
);
WI_INSTANCE_HERNEOS SetTitle
(
IDS_WORLD_INC_000062
);
WI_INSTANCE_SANPRES_1 SetTitle
(
IDS_WORLD_INC_000064
);
WI_INSTANCE_SANPRES SetTitle
(
IDS_WORLD_INC_000065
);
WI_INSTANCE_HERNEOS_1 SetTitle
(
IDS_WORLD_INC_000067
);
WI_INSTANCE_UPRESIA_1 SetTitle
(
IDS_WORLD_INC_000066
);
WI_WORLD_RICHCASTLE SetTitle
(
IDS_WORLD_INC_000068
);
WI_WORLD_DARKRARTESIA SetTitle
(
IDS_WORLD_INC_000069
);
#ifndef __DEFINE_WORLD
#define __DEFINE_WORLD
#define WI_WORLD_NONE 0
#define WI_WORLD_MADRIGAL 1
#define WI_WORLD_KEBARAS 2
#define WI_WORLD_CISLAND 3
#define WI_WORLD_RARTESIA 4
#define WI_WORLD_DARKRARTESIA 5
//심연의 탑(테스트용)
#define WI_WORLD_HEAVEN01 21
#define WI_WORLD_HEAVEN02 22
#define WI_WORLD_HEAVEN03 23
#define WI_WORLD_HEAVEN04 24
#define WI_WORLD_HEAVEN05 25
// extra world
#define WI_WORLD_0425 100
#define WI_WORLD_TEST 101
#define WI_WORLD_LUX 102
#define WI_WORLD_LUX2 103
// 인스턴스 던전용 맵 (121 ~ 150 인던으로만 사용)
#define WI_INSTANCE_OMINOUS 121
#define WI_INSTANCE_OMINOUS_1 122
#define WI_INSTANCE_DREADFULCAVE 123
#define WI_INSTANCE_RUSTIA 124
#define WI_INSTANCE_RUSTIA_1 125
#define WI_INSTANCE_BEHAMAH 126
#define WI_INSTANCE_KALGAS_1 127
#define WI_INSTANCE_KALGAS_2 128
#define WI_INSTANCE_UPRESIA 129
#define WI_INSTANCE_KALGAS 130
#define WI_INSTANCE_HERNEOS 131
#define WI_INSTANCE_SANPRES 132
#define WI_INSTANCE_UPRESIA_1 133
#define WI_INSTANCE_HERNEOS_1 134
#define WI_INSTANCE_SANPRES_1 135
#define WI_INSTANCE_LAST_ID 136// 마지막 인던 아이디와 동일하게..
// 151 ~ 170번 까지는 비밀의방 전용
#define WI_DUNGEON_SECRET_0 151
#define WI_DUNGEON_SECRET_1 152
#define WI_DUNGEON_SECRET_2 153
#define WI_DUNGEON_SECRET_3 154
#define WI_DUNGEON_SECRET_4 155
#define WI_DUNGEON_SECRET_5 156
#define WI_DUNGEON_SECRET_6 157
#define WI_DUNGEON_SECRET_7 158
#define WI_DUNGEON_SECRET_8 159
#define WI_DUNGEON_SECRET_9 160
#define WI_DUNGEON_SECRET_10 161
#define WI_DUNGEON_SECRET_11 162
#define WI_DUNGEON_SECRET_12 163
#define WI_DUNGEON_SECRET_13 164
#define WI_DUNGEON_SECRET_14 165
#define WI_DUNGEON_SECRET_15 166
#define WI_DUNGEON_SECRET_16 167
#define WI_DUNGEON_SECRET_L 167
// event world
#define WI_WORLD_EVENT01 120
#define WI_DUNGEON_FL_MAS 200
#define WI_DUNGEON_DA_DK 201
#define WI_WORLD_GUILDWAR 202
#define WI_DUNGEON_VOLCANE 203 // 볼케인 지역
#define WI_DUNGEON_SA_TA 204
#define WI_DUNGEON_SA_TA2 205
#define WI_DUNGEON_VOLCANERED 206 // 볼케인 지역 RED
#define WI_DUNGEON_VOLCANEYELLOW 207 // 볼케인 지역 YELLOW
#define WI_WORLD_ARENA 208 // 아레나 지역
#define WI_WORLD_MINIROOM 209 // 미니룸(하우징시스템)
#define WI_WORLD_QUIZ 211 //Quiz 지역
#define WI_GUILDHOUSE_SMALL 212 //길드 하우스 소형
#define WI_GUILDHOUSE_MIDDLE 213 //길드 하우스 중형
#define WI_GUILDHOUSE_LARGE 214 //길드 하우스 대형
#define WI_DUNGEON_MUSCLE 210
#define WI_DUNGEON_KRRR 220
#define WI_DUNGEON_BEAR 230
#define WI_WORLD_COLOSSEUM 231
#define WI_WORLD_ARENA_1 232 // 아레나 지역
#define WI_WORLD_FWC 233 // 월드챔피언십 경기장
#define WI_WORLD_MARKET 234 // 중개거래시장
#define WI_WORLD_RICHCASTLE 235 //부유성
//241번 부터는 1:1길드대전장만 추가 해야 함.
#define WI_WORLD_GUILDWAR1TO1_0 241
#define WI_WORLD_GUILDWAR1TO1_1 242
#define WI_WORLD_GUILDWAR1TO1_2 243
#define WI_WORLD_GUILDWAR1TO1_3 244
#define WI_WORLD_GUILDWAR1TO1_L 244 // 마지막 1:1길드대전장 ID
#endif
#define __DEFINE_WORLD
#define WI_WORLD_NONE 0
#define WI_WORLD_MADRIGAL 1
#define WI_WORLD_KEBARAS 2
#define WI_WORLD_CISLAND 3
#define WI_WORLD_RARTESIA 4
#define WI_WORLD_DARKRARTESIA 5
//심연의 탑(테스트용)
#define WI_WORLD_HEAVEN01 21
#define WI_WORLD_HEAVEN02 22
#define WI_WORLD_HEAVEN03 23
#define WI_WORLD_HEAVEN04 24
#define WI_WORLD_HEAVEN05 25
// extra world
#define WI_WORLD_0425 100
#define WI_WORLD_TEST 101
#define WI_WORLD_LUX 102
#define WI_WORLD_LUX2 103
// 인스턴스 던전용 맵 (121 ~ 150 인던으로만 사용)
#define WI_INSTANCE_OMINOUS 121
#define WI_INSTANCE_OMINOUS_1 122
#define WI_INSTANCE_DREADFULCAVE 123
#define WI_INSTANCE_RUSTIA 124
#define WI_INSTANCE_RUSTIA_1 125
#define WI_INSTANCE_BEHAMAH 126
#define WI_INSTANCE_KALGAS_1 127
#define WI_INSTANCE_KALGAS_2 128
#define WI_INSTANCE_UPRESIA 129
#define WI_INSTANCE_KALGAS 130
#define WI_INSTANCE_HERNEOS 131
#define WI_INSTANCE_SANPRES 132
#define WI_INSTANCE_UPRESIA_1 133
#define WI_INSTANCE_HERNEOS_1 134
#define WI_INSTANCE_SANPRES_1 135
#define WI_INSTANCE_LAST_ID 136// 마지막 인던 아이디와 동일하게..
// 151 ~ 170번 까지는 비밀의방 전용
#define WI_DUNGEON_SECRET_0 151
#define WI_DUNGEON_SECRET_1 152
#define WI_DUNGEON_SECRET_2 153
#define WI_DUNGEON_SECRET_3 154
#define WI_DUNGEON_SECRET_4 155
#define WI_DUNGEON_SECRET_5 156
#define WI_DUNGEON_SECRET_6 157
#define WI_DUNGEON_SECRET_7 158
#define WI_DUNGEON_SECRET_8 159
#define WI_DUNGEON_SECRET_9 160
#define WI_DUNGEON_SECRET_10 161
#define WI_DUNGEON_SECRET_11 162
#define WI_DUNGEON_SECRET_12 163
#define WI_DUNGEON_SECRET_13 164
#define WI_DUNGEON_SECRET_14 165
#define WI_DUNGEON_SECRET_15 166
#define WI_DUNGEON_SECRET_16 167
#define WI_DUNGEON_SECRET_L 167
// event world
#define WI_WORLD_EVENT01 120
#define WI_DUNGEON_FL_MAS 200
#define WI_DUNGEON_DA_DK 201
#define WI_WORLD_GUILDWAR 202
#define WI_DUNGEON_VOLCANE 203 // 볼케인 지역
#define WI_DUNGEON_SA_TA 204
#define WI_DUNGEON_SA_TA2 205
#define WI_DUNGEON_VOLCANERED 206 // 볼케인 지역 RED
#define WI_DUNGEON_VOLCANEYELLOW 207 // 볼케인 지역 YELLOW
#define WI_WORLD_ARENA 208 // 아레나 지역
#define WI_WORLD_MINIROOM 209 // 미니룸(하우징시스템)
#define WI_WORLD_QUIZ 211 //Quiz 지역
#define WI_GUILDHOUSE_SMALL 212 //길드 하우스 소형
#define WI_GUILDHOUSE_MIDDLE 213 //길드 하우스 중형
#define WI_GUILDHOUSE_LARGE 214 //길드 하우스 대형
#define WI_DUNGEON_MUSCLE 210
#define WI_DUNGEON_KRRR 220
#define WI_DUNGEON_BEAR 230
#define WI_WORLD_COLOSSEUM 231
#define WI_WORLD_ARENA_1 232 // 아레나 지역
#define WI_WORLD_FWC 233 // 월드챔피언십 경기장
#define WI_WORLD_MARKET 234 // 중개거래시장
#define WI_WORLD_RICHCASTLE 235 //부유성
//241번 부터는 1:1길드대전장만 추가 해야 함.
#define WI_WORLD_GUILDWAR1TO1_0 241
#define WI_WORLD_GUILDWAR1TO1_1 242
#define WI_WORLD_GUILDWAR1TO1_2 243
#define WI_WORLD_GUILDWAR1TO1_3 244
#define WI_WORLD_GUILDWAR1TO1_L 244 // 마지막 1:1길드대전장 ID
#endif
Sys 1
Database "127.0.0.1"
PartyExpRate "7"
0101
{
// ÆÄÀÏ ¿Þ À§ ³ÐÀÌ ³ôÀÌ Á ¿ì µ¿ ¼* ³² ºÏ
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
158 0 0 2 2 00 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
// 14Â÷
121 0 0 5 5 00 00
122 0 0 5 5 00 00
// Quiz
211 0 0 5 5 00 00
// 15Â÷
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
// 15.5
124 0 0 5 5 00 00
125 0 0 5 5 00 00
// 16
4 0 0 5 5 00 00
126 0 0 5 5 00 00
// 17
130 0 0 12 5 00 00
231 0 0 5 5 00 00
// 18
129 0 0 10 10 00 00
131 0 0 10 10 00 00
132 0 0 5 5 00 00
133 0 0 10 10 00 00
134 0 0 10 10 00 00
135 0 0 5 5 00 00
233 0 0 5 5 00 00
// 19
234 0 0 5 5 00 00
// 18 ~ 19
5 0 0 5 5 00 00
}
Database "127.0.0.1"
PartyExpRate "7"
0101
{
// ÆÄÀÏ ¿Þ À§ ³ÐÀÌ ³ôÀÌ Á ¿ì µ¿ ¼* ³² ºÏ
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
158 0 0 2 2 00 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
// 14Â÷
121 0 0 5 5 00 00
122 0 0 5 5 00 00
// Quiz
211 0 0 5 5 00 00
// 15Â÷
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
// 15.5
124 0 0 5 5 00 00
125 0 0 5 5 00 00
// 16
4 0 0 5 5 00 00
126 0 0 5 5 00 00
// 17
130 0 0 12 5 00 00
231 0 0 5 5 00 00
// 18
129 0 0 10 10 00 00
131 0 0 10 10 00 00
132 0 0 5 5 00 00
133 0 0 10 10 00 00
134 0 0 10 10 00 00
135 0 0 5 5 00 00
233 0 0 5 5 00 00
// 19
234 0 0 5 5 00 00
// 18 ~ 19
5 0 0 5 5 00 00
}
I fix that using atlas beast. by creating teleport trigger
sample:
[Only registered and activated users can see links. Click Here To Register...]
My Problem Now:
ID_BOSS, ID_MIDBOSS, ID_NORMAL don't spawn.
nothing's changed on above files except the PartyDungeon.lua I changed the x,y,z of SetMonster
New PartyDungeon.lua
--------------------------------------------------------------------
-- 초기화 ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\InstanceDungeonBase.lua" )
--------------------------------------------------------------------
--[[
AddDungeon( "WI_DUNGEON_SECRET_L" )
--{
SetClass( dwClass )
SetLevel( nMinLevel, nMaxLevel )
SetCoolTime( dwCoolTime )
SetMonster( nType, strMonsterId, bRed, x, y, z )
:
:
SetTeleportPos( nType, x, y, z )
:
:
--}
--]]
AddDungeon( "WI_DUNGEON_FL_MAS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 300 )
SetCoolTime( MIN(0) )
SetTeleportPos( ID_NORMAL, 695, 90, 684 ) -- 정의하지 않으면 맵에서 설정한 좌표로 이동한다.
SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_AIBATT1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_AIBATT1", true, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_OMINOUS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_OMINOUS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04_1", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04_1", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04_1", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01_1", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01_1", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_DREADFULCAVE" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE01", false, 928, 101, 198 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE02", false, 1504, 101, 419 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE03", false, 1397, 101, 893 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE04", false, 764, 101, 867 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE05", false, 675, 101, 560 )
SetMonster( ID_BOSS, "MI_SKELDEVIL", true, 1809, 101, 1395 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT01", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_UPRESIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01", true, 2155, 100.947, 1727 )
--}
--]]
AddDungeon( "WI_INSTANCE_UPRESIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND)
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01_1", true, 2155, 100.947, 1727 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel(1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH", true, 1960, 100, 250 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES", true, 1360, 108.002, 1731 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH_1", true, 1960, 100, 250 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES_1", true, 1360, 108.002, 1731 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01", true, 695, 100, 505 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01", true, 1937, 100, 1453 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01_1", true, 695, 100, 505 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01_1", true, 1937, 100, 1453 )
--}
--]]
-- 초기화 ----------------------------------------------------------
--------------------------------------------------------------------
dofile( ".\\LuaFunc\\InstanceDungeonBase.lua" )
--------------------------------------------------------------------
--[[
AddDungeon( "WI_DUNGEON_SECRET_L" )
--{
SetClass( dwClass )
SetLevel( nMinLevel, nMaxLevel )
SetCoolTime( dwCoolTime )
SetMonster( nType, strMonsterId, bRed, x, y, z )
:
:
SetTeleportPos( nType, x, y, z )
:
:
--}
--]]
AddDungeon( "WI_DUNGEON_FL_MAS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 300 )
SetCoolTime( MIN(0) )
SetTeleportPos( ID_NORMAL, 695, 90, 684 ) -- 정의하지 않으면 맵에서 설정한 좌표로 이동한다.
SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_NORMAL, "MI_CAITSITH04_1", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_AIBATT1", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_AIBATT1", true, 695, 100, 684 )
--}
--]]
AddDungeon( "WI_INSTANCE_OMINOUS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_OMINOUS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_NORMAL, "MI_PRICKANT04_1", true, 1280, 101, 1640 )
SetMonster( ID_NORMAL, "MI_MAULMOUSE04_1", true, 1234, 101, 1393 )
SetMonster( ID_NORMAL, "MI_CRIPESCENTIPEDE04_1", true, 1089, 101, 1590 )
SetMonster( ID_MIDBOSS, "MI_LYCANOS01_1", true, 1078, 101, 1359 )
SetMonster( ID_BOSS, "MI_VEMPAIN01_1", true, 1079, 101, 1457 )
--}
AddDungeon( "WI_INSTANCE_DREADFULCAVE" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE01", false, 928, 101, 198 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE02", false, 1504, 101, 419 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE03", false, 1397, 101, 893 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE04", false, 764, 101, 867 )
SetMonster( ID_MIDBOSS, "MI_DREADSTONE05", false, 675, 101, 560 )
SetMonster( ID_BOSS, "MI_SKELDEVIL", true, 1809, 101, 1395 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT01", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 60, 300 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}
AddDungeon( "WI_INSTANCE_UPRESIA" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01", true, 2155, 100.947, 1727 )
--}
--]]
AddDungeon( "WI_INSTANCE_UPRESIA_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND)
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_MIDBOSS, "", false, 695, 90, 684 )
SetMonster( ID_BOSS, "MI_DREAMQEEN01_1", true, 2155, 100.947, 1727 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel(1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH", true, 1960, 100, 250 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES", true, 1360, 108.002, 1731 )
--}
--]]
AddDungeon( "WI_INSTANCE_SANPRES_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_SHIPHIPPOGRIPH_1", true, 1960, 100, 250 )
SetMonster( ID_BOSS, "MI_SHIPHARPINEES_1", true, 1360, 108.002, 1731 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01", true, 695, 100, 505 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01", true, 1937, 100, 1453 )
--}
--]]
AddDungeon( "WI_INSTANCE_HERNEOS_1" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_HERO_LEGEND )
SetLevel( 1, 150 )
SetCoolTime( MIN(0) )
--SetTeleportPos( ID_NORMAL, 695, 90, 684 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
--SetMonster( ID_NORMAL, "", false, 695, 90, 684 )
SetMonster( ID_MIDBOSS, "MI_HERNSIREN01_1", true, 695, 100, 505 )
SetMonster( ID_BOSS, "MI_HERNKRAKEN01_1", true, 1937, 100, 1453 )
--}
--]]