Mob stopped, no combat action!

01/11/2017 00:10 Origens#1
Hello! Good evening. I'm having a problem and need help. I am ordering an action for the birth of a mob () .. It is born normally at the place and at the scheduled time. The problem is that the mob does not go behind the player, it does not attack, it just stands there! How can I resolve this?

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Above is the action I'm using for the birth of the monster.
01/14/2017 10:32 no_1#2
the 2410500 number in your action defines a cq_generator id.
when this id is not set correctly it will not move or attack a player.

the values of cq_generator states in what grid the mob moves around and how big its vieuw range is.