Quote:
Originally Posted by nTL3fTy
| Offset | DataType | Name | | 4 | DWORD | UID (700000-799999) | | 8 | DWORD | Lookface | | 12 | DWORD | AIType | | 16 | WORD | PositionX | | 18 | WORD | PositionY | | 20 | char[16] | Name |
Pretty basic stuff, the only point worth mentioning is the AIType which informs the client (the owner) how it should control the CallPet, since it is the client that controls the movement, attacking, etc.
| id | name | lookface | ai_type | | 9000 | IronGuard | 920 | 1 | | 9001 | CopperGuard | 920 | 1 | | 9002 | SilverGuard | 920 | 1 | | 9003 | GoldGuard | 920 | 1 | | 9005 | GhostBat | 148 | 2 | | 9006 | FastBat | 148 | 2 | | 9007 | SwiftBat | 148 | 2 | | 9008 | MagicBat | 148 | 2 | | 9010 | GhostBatBoss | 548 | 2 | | 9011 | FastBatBoss | 548 | 2 | | 9012 | SwiftBatBoss | 548 | 2 | | 9013 | MagicBatBoss | 548 | 2 | | 9015 | EvilBatA | 206 | 3 | | 9016 | EvilBatB | 206 | 3 | | 9017 | EvilBatC | 206 | 3 | | 9018 | EvilBatD | 206 | 3 | | 9020 | FireRatA | 209 | 4 | | 9021 | FireRatB | 209 | 4 | | 9022 | FireRatC | 209 | 4 | | 9023 | FireRatD | 209 | 4 | | 9025 | SkeletonA | 211 | 5 | | 9026 | SkeletonB | 211 | 5 | | 9027 | SkeletonC | 211 | 5 | | 9028 | SkeletonD | 211 | 5 |
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So I've followed this, sent the packet once the minion is spawned. Ensured the UID is between 700000-799999, spawn entity packet is correct. Yet HP bar is still not showing up. You have any ideas as to what other issues could be?
Btw, thanks a lot lefty. Shit helps.
So Chris was so correct. Apparently in 5517, the monster.dat names them as escorts instead of guards.
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